Offline 91.122.45.39:28215 checked 24d ago
LionForge test
Connect
srv = rust.server("91.122.45.39:28217")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 91.122.45.39:28215
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 11:46 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 67/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 68/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 33/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 7/1000 |
Quick answers
From the figures on this page.
Population
What position does LionForge test take in the server rankings?
Over the last seven days LionForge test sits at #15,998 on player hours, in the top 70% of ranked servers.
How many players does LionForge test hold at once?
The current row shows LionForge test offline; the last response was 24 days 17 hours ago.
Server data
Which Rust version is LionForge test on?
Rust network protocol 2634 and build 166586 on Linux is what LionForge test runs. The protocol has to match before you can join, and Steam does the updating.
Is LionForge test up, and what does its uptime show?
Offline now for LionForge test, last seen 24 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 3 October 2026.
Where does LionForge test sit?
There is no region published for LionForge test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.122.45.39:28215 is its address.
Map and rules
Which rules apply on LionForge test, and what settings?
The name LionForge test carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. The VAC field reads off.
Which map has LionForge test loaded?
The game generates its map: procedural, on LionForge test.
Wipes and dates
When does LionForge test wipe, and on what schedule?
A rhythm cannot be read from the wipes of LionForge test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 18 hours ago.
Lists and tags
Where does LionForge test appear among Rust Data lists and filters?
On Rust Data, LionForge test appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on LionForge test?
These tags are published by LionForge test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to LionForge test?
Enter client.connect 91.122.45.39:28215 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.