Rust Data

rustdata.spaceservers91.210.106.167:28017.ipynb

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Online 91.210.106.167:28015 checked 8m ago

Eto_Samoe

moddedoxide

Connect

srv = rust.server("91.210.106.167:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #6,480 # top 29%
last wipe 11d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 13:49 UTC11d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1337
Map of Eto_Samoe
map
Custom Map
size
4250
seed
1337

Server

srv.info()
address
91.210.106.167:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 13:49 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average26/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average35/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average11/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population

How does Eto_Samoe compare in the rankings?

Rank #6,480 on seven-day player hours for Eto_Samoe, within the top 29% of all ranked servers.

How many players does Eto_Samoe hold at once?

The sample now reads 0 players for Eto_Samoe, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 18:00 UTC, mean 1 players.

Server data

How smoothly does Eto_Samoe run?

The 48-hour average is 56 server fps, with a low of 17. Entity numbers reached 121,231, and that includes buildings, deployables and the rest. The memory field tops out at 5,253 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Eto_Samoe on?

Rust network protocol 2635 and build 168909 on Linux is what Eto_Samoe runs. Steam updates your game for you, but the protocol must match to join.

Is Eto_Samoe up, and what does its uptime show?

Eto_Samoe reports itself online at the current refresh. The uptime it reports puts the last restart about 4 days 1 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Where does Eto_Samoe sit?

No region is published by Eto_Samoe. Rust Data does not look up where the machine stands; it shows where a server says it is. 91.210.106.167:28015 is its address.

Settings and map

Which settings and rules does Eto_Samoe run?

You will not find a gather rate in the string Eto_Samoe. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on Eto_Samoe?

The game generates the map on Eto_Samoe: procedural, size 4,250, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe schedule

When does Eto_Samoe wipe, and on what schedule?

The record for Eto_Samoe holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 11 days 13 hours ago.

What is wipe day on Eto_Samoe like?

The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 6 hours after it began.

Tags and filters

Where does Eto_Samoe appear among Rust Data lists and filters?

The Rust Data lists that Eto_Samoe fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Eto_Samoe?

These tags are published by Eto_Samoe and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Eto_Samoe?

The manual route: launch Rust, F1, then client.connect 91.210.106.167:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,137 players 11,669 servers online