Rust Data

rustdata.spaceservers91.212.121.215:28057.ipynb

Run all rust-data · live

‹ All servers

Online 91.212.121.215:28055 checked 15m ago

Rust 1 55 Maptest

moddedoxide

Connect

srv = rust.server("91.212.121.215:28057")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 16:32 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 575164653
Map of Rust 1 55 Maptest
map
Custom Map
size
5000
seed
575164653

Server

srv.info()
address
91.212.121.215:28055
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 16:32 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average106/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population data

What position does Rust 1 55 Maptest take in the server rankings?

Rank #15,338 on seven-day player hours for Rust 1 55 Maptest, within the top 69% of all ranked servers.

How full does Rust 1 55 Maptest run?

Rust 1 55 Maptest reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.

Server facts

How smoothly does Rust 1 55 Maptest run?

Averaged over 48 hours: 197 server fps, never under 144. Entity numbers reached 55,402, and that includes buildings, deployables and the rest. The memory field tops out at 3,232 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Rust 1 55 Maptest on?

Rust network protocol 2635 and build 168909 on Windows is what Rust 1 55 Maptest runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Rust 1 55 Maptest, and is it online now?

Online is the state at the latest refresh for Rust 1 55 Maptest. Count back 2 days 11 hours from its reported uptime to get the last restart. Uptime of 77% across the last 7 full days: 129 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Rust 1 55 Maptest hosted?

There is no region published for Rust 1 55 Maptest. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.212.121.215:28055.

Rules, settings, map

Which rules apply on Rust 1 55 Maptest, and what settings?

The name Rust 1 55 Maptest carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Rust 1 55 Maptest selected?

Size 5,000, seed 575164653: the procedural map on Rust 1 55 Maptest, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe schedule

When does Rust 1 55 Maptest wipe, and how often?

A rhythm cannot be read from the wipes of Rust 1 55 Maptest on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 25 days 16 hours ago, and that is the one in play.

What is wipe day on Rust 1 55 Maptest like?

The average peak over recent wipes is 1 players. 20 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain Rust 1 55 Maptest?

On Rust Data, Rust 1 55 Maptest appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Rust 1 55 Maptest?

Read by the game's server browser, the tags Rust 1 55 Maptest publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Rust 1 55 Maptest?

In Rust, F1 opens the console: type client.connect 91.212.121.215:28055. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://www.fette-beute.info.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,616 players 11,649 servers online