Offline NA · us5 91.229.114.210:28015 checked 11d ago
OFFSHORE 2X | Weekly | Under Development
Connect
srv = rust.server("91.229.114.210:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Sunday 1 November, 21:16 UTC, in 3d 19h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 19h | Sun 1 Nov, 21:16 UTC | wipe |
| 1 | 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 10d 19h | Sun 8 Nov, 21:16 UTC | wipe |
| 3 | 17d 19h | Sun 15 Nov, 21:16 UTC | wipe |
| 4 | 24d 19h | Sun 22 Nov, 21:16 UTC | wipe |
| 5 | 31d 19h | Sun 29 Nov, 21:16 UTC | wipe |
| 6 | 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 38d 19h | Sun 6 Dec, 21:16 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 21:16 UTC24d ago | 1 | NaN | running | 0 |
| 1 | Sun 20 Sep, 16:10 UTC38d ago | 1 | halved by day 1 | 14.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Stevious 2x Mondays | Vanilla | 10/26 | NA · groups of 12+ · 2x · weekly · 98 on average | 122/200 |
| 1 | [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 85 on average | 6/150 |
| 2 | [US] Stevious 2x Main | Vanilla | 10/22 | NA · groups of 12+ · 2x · weekly · 77 on average | 6/200 |
| 3 | [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | | NA · groups of 8+ · 2x · weekly · 47 on average | 430/450 |
| 4 | [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 29 on average | 43/150 |
| 5 | BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP | NA · groups of 8+ · 2x · weekly · 5 on average | 3/100 |
Quick answers
From the figures on this page.
Player counts
How does OFFSHORE 2X | Weekly | Under Development compare in the rankings?
Ranked #13,011 on seven-day player hours, OFFSHORE 2X | Weekly | Under Development is #1,439 in North America and in the top 59% of all ranked servers.
How many players does OFFSHORE 2X | Weekly | Under Development hold at once?
Offline now for OFFSHORE 2X | Weekly | Under Development, with the last sample 11 days 5 hours ago.
About the server
What Rust version does OFFSHORE 2X | Weekly | Under Development run?
Rust network protocol 2634 and build 167781 on Linux is what OFFSHORE 2X | Weekly | Under Development runs. Joining needs the same protocol on your game; Steam handles the update.
Is OFFSHORE 2X | Weekly | Under Development up, and what does its uptime show?
The latest sample has OFFSHORE 2X | Weekly | Under Development offline, with a last sighting 11 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 19 September 2026.
Which location does OFFSHORE 2X | Weekly | Under Development run from?
With its NA tag, OFFSHORE 2X | Weekly | Under Development lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.229.114.210:28015 is its address.
Settings and map
Which rules apply on OFFSHORE 2X | Weekly | Under Development, and what settings?
2x gather is what the name states, and the name is OFFSHORE 2X | Weekly | Under Development. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has OFFSHORE 2X | Weekly | Under Development loaded?
The game generates the map on OFFSHORE 2X | Weekly | Under Development: procedural, size 3,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe data
When does OFFSHORE 2X | Weekly | Under Development wipe, and on what schedule?
The prediction follows the tag, because OFFSHORE 2X | Weekly | Under Development's wipes on record are too few to confirm the schedule. Sunday 1 November at 21:16 UTC is when the next wipe is due. A new world was started 24 days 4 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.
On OFFSHORE 2X | Weekly | Under Development, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags and filters
Which Rust Data filters and lists contain OFFSHORE 2X | Weekly | Under Development?
These Rust Data lists include OFFSHORE 2X | Weekly | Under Development: Modded Rust servers, 2x Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
How should you read the server tags on OFFSHORE 2X | Weekly | Under Development?
The game's server browser reads these tags from OFFSHORE 2X | Weekly | Under Development: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): The row gives us5 as its region code; ^w (Weekly): Wipes run weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to OFFSHORE 2X | Weekly | Under Development?
In Rust, F1 opens the console: type client.connect 91.229.114.210:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/offshorenetwork.
