Rust Data

rustdata.spaceservers91.229.114.210:28017.ipynb

Run all rust-data · live

‹ All servers

Offline NA · us5 91.229.114.210:28015 checked 11d ago

OFFSHORE 2X | Weekly | Under Development

2x weekly wipes moddedcarbon

Connect

srv = rust.server("91.229.114.210:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 0 # peak –
rank #13,011 # top 59% · #1439 in NA
last wipe 24d ago # weekly schedule
next wipe 3d 19h # Sun 1 Nov, 21:16 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Sunday 1 November, 21:16 UTC, in 3d 19h. # Its weekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
03d 19hSun 1 Nov, 21:16 UTCwipe
17d 17hThu 5 Nov, 19:00 UTCFW force wipe
210d 19hSun 8 Nov, 21:16 UTCwipe
317d 19hSun 15 Nov, 21:16 UTCwipe
424d 19hSun 22 Nov, 21:16 UTCwipe
531d 19hSun 29 Nov, 21:16 UTCwipe
635d 17hThu 3 Dec, 19:00 UTCFW force wipe
738d 19hSun 6 Dec, 21:16 UTCwipe

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 21:16 UTC24d ago 1 NaN running 0
1 Sun 20 Sep, 16:10 UTC38d ago 1 halved by day 1 14.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1337
Map of OFFSHORE 2X | Weekly | Under Development
map
Custom Map
size
3000
seed
1337

Server

srv.info()
address
91.229.114.210:28015
region
NA · us5
max players
100
group limit
8, the default
wipe schedule
weekly
last wipe
4 Oct 2026, 21:16 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average122/200
1[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average6/150
2[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average6/200
3[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 47 on average430/450
4[US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 29 on average43/150
5BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOPNA · groups of 8+ · 2x · weekly · 5 on average3/100

Quick answers

From the figures on this page.

Player counts

How does OFFSHORE 2X | Weekly | Under Development compare in the rankings?

Ranked #13,011 on seven-day player hours, OFFSHORE 2X | Weekly | Under Development is #1,439 in North America and in the top 59% of all ranked servers.

How many players does OFFSHORE 2X | Weekly | Under Development hold at once?

Offline now for OFFSHORE 2X | Weekly | Under Development, with the last sample 11 days 5 hours ago.

About the server

What Rust version does OFFSHORE 2X | Weekly | Under Development run?

Rust network protocol 2634 and build 167781 on Linux is what OFFSHORE 2X | Weekly | Under Development runs. Joining needs the same protocol on your game; Steam handles the update.

Is OFFSHORE 2X | Weekly | Under Development up, and what does its uptime show?

The latest sample has OFFSHORE 2X | Weekly | Under Development offline, with a last sighting 11 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 19 September 2026.

Which location does OFFSHORE 2X | Weekly | Under Development run from?

With its NA tag, OFFSHORE 2X | Weekly | Under Development lists itself in North America; its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.229.114.210:28015 is its address.

Settings and map

Which rules apply on OFFSHORE 2X | Weekly | Under Development, and what settings?

2x gather is what the name states, and the name is OFFSHORE 2X | Weekly | Under Development. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.

Which map has OFFSHORE 2X | Weekly | Under Development loaded?

The game generates the map on OFFSHORE 2X | Weekly | Under Development: procedural, size 3,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe data

When does OFFSHORE 2X | Weekly | Under Development wipe, and on what schedule?

The prediction follows the tag, because OFFSHORE 2X | Weekly | Under Development's wipes on record are too few to confirm the schedule. Sunday 1 November at 21:16 UTC is when the next wipe is due. A new world was started 24 days 4 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.

On OFFSHORE 2X | Weekly | Under Development, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags and filters

Which Rust Data filters and lists contain OFFSHORE 2X | Weekly | Under Development?

These Rust Data lists include OFFSHORE 2X | Weekly | Under Development: Modded Rust servers, 2x Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

How should you read the server tags on OFFSHORE 2X | Weekly | Under Development?

The game's server browser reads these tags from OFFSHORE 2X | Weekly | Under Development: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): The row gives us5 as its region code; ^w (Weekly): Wipes run weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to OFFSHORE 2X | Weekly | Under Development?

In Rust, F1 opens the console: type client.connect 91.229.114.210:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/offshorenetwork.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus5
Region code The row gives us5 as its region code.

Wipe schedule

^w
Weekly Wipes run weekly.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,937 players 11,705 servers online