Online 91.229.114.2:28031 checked 11m ago
Mauri's Test Server
Connect
srv = rust.server("91.229.114.2:28033")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 02:50 UTC1d ago | NaN | NaN | NaN | 0 |
| 1 | Sat 24 Oct, 05:41 UTC3d ago | NaN | NaN | NaN | 0 |
| 2 | Sat 24 Oct, 04:29 UTC3d ago | NaN | NaN | NaN | 0 |
| 3 | Sat 24 Oct, 01:07 UTC4d ago | NaN | NaN | NaN | 0 |
| 4 | Fri 23 Oct, 23:53 UTC4d ago | NaN | NaN | NaN | 0 |
| 5 | Fri 23 Oct, 00:17 UTC5d ago | NaN | NaN | NaN | 0 |
| 6 | Thu 22 Oct, 22:18 UTC5d ago | NaN | NaN | NaN | 0 |
| 7 | Wed 14 Oct, 22:41 UTC13d ago | 0 | NaN | 8 days | 0 |
| 8 | Sat 3 Oct, 16:39 UTC24d ago | 2 | halved by day 2 | 11.3 days | 0 |
| 9 | Thu 1 Oct, 02:43 UTC27d ago | 1 | halved by day 1 | 2.6 days | 0 |
| 10 | Tue 29 Sep, 00:08 UTC29d ago | 1 | halved by day 1 | 2.1 days | 0 |
| 11 | Mon 28 Sep, 03:37 UTC29d ago | 1 | NaN | 0.9 days | 0 |
| 12 | Sat 26 Sep, 10:26 UTC31d ago | 1 | NaN | 1.7 days | 0 |
| 13 | Wed 23 Sep, 02:05 UTC35d ago | 1 | halved by day 1 | 3.3 days | 0 |
| 14 | Tue 22 Sep, 03:06 UTC36d ago | 1 | NaN | 1 days | 0 |
| 15 | Sun 20 Sep, 00:01 UTC38d ago | 1 | halved by day 1 | 2.1 days | 0 |
| 16 | Sat 19 Sep, 04:43 UTC38d ago | 1 | NaN | 0.8 days | 0 |
display(srv.map, srv.info())
Map
4000 · seed 0- map
- Custom Map
- size
- 4000
- seed
- –
Server
srv.info()- address
- 91.229.114.2:28031
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 | EU · groups of 8+ · weekly · 120 on average | 22/300 |
| 1 | EU Hub 01 | EU · groups of 1000+ · 22 on average | 15/3300 |
| 2 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 3 on average | 1/50 |
| 3 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 1/40 |
| 4 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10 | EU · groups of 8+ · monthly · 2 on average | 5/300 |
| 5 | ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ | EU · groups of 8+ · 1 on average | 1/500 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Mauri's Test Server rank?
Rank #12,695 on seven-day player hours for Mauri's Test Server, within the top 57% of all ranked servers.
How many players does Mauri's Test Server hold at once?
Mauri's Test Server reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 03:00 UTC, averaging 0 players.
Server data
What does performance look like on Mauri's Test Server?
The 48-hour average is 60 server fps, with a low of 60. The entity count peaked at 28,189, covering buildings, deployables and the rest of the world. The memory field tops out at 1,840 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Mauri's Test Server on?
Rust network protocol 2635 and build 168909 on Linux is what Mauri's Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is Mauri's Test Server up, and what does its uptime show?
The current sample puts Mauri's Test Server online. The uptime it reports puts the last restart about 22 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 17 September 2026.
Which location does Mauri's Test Server run from?
For Mauri's Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.229.114.2:28031 is its address.
Settings and map
Which rules apply on Mauri's Test Server, and what settings?
No gather rate appears in the name: Mauri's Test Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Mauri's Test Server?
A procedural map of size 4,000 runs on Mauri's Test Server, generated by the game. Custom Map is what the map name field says.
Wipes and dates
When does Mauri's Test Server wipe, and how often?
No wipe schedule exists for Mauri's Test Server, since the world is remade every few hours and none of those resets is a wipe.
Tags, lists
Where does Mauri's Test Server appear among Rust Data lists and filters?
On Rust Data, Mauri's Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Mauri's Test Server?
These tags are published by Mauri's Test Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Mauri's Test Server?
In Rust, F1 opens the console: type client.connect 91.229.114.2:28031. Launch Rust on this page does the same by opening the game through Steam and connecting. https://thelastofrust.com is the website recorded for it.