Rust Data

rustdata.spaceservers91.229.114.90:28042.ipynb

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Online NA · us5 91.229.114.90:28040 checked 9m ago

Test Server | Map Pre-Release for Canadian Chill

weekly wipes moddedoxidepve

Connect

srv = rust.server("91.229.114.90:28042")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak 1
rank #8,243 # top 37% · #1179 in NA
last wipe 2d ago # weekly schedule
next wipe 4d 15h # Mon 2 Nov, 17:43 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep14 Oct19 Oct24 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Monday 2 November, 17:43 UTC, in 4d 15h. # Its weekly schedule tag · low confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

inatkind
04d 15hMon 2 Nov, 17:43 UTCwipe
17d 16hThu 5 Nov, 19:00 UTCFW force wipe
211d 15hMon 9 Nov, 17:43 UTCwipe
318d 15hMon 16 Nov, 17:43 UTCwipe
425d 15hMon 23 Nov, 17:43 UTCwipe
532d 15hMon 30 Nov, 17:43 UTCwipe
635d 16hThu 3 Dec, 19:00 UTCFW force wipe
739d 15hMon 7 Dec, 17:43 UTCwipe

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 17:43 UTC2d ago 1 NaN running 0
1 Mon 19 Oct, 18:25 UTC9d ago 1 halved by day 4 7 days 0
2 Wed 14 Oct, 19:11 UTC14d ago 3 halved by day 1 5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1337
Map of Test Server | Map Pre-Release for Canadian Chill
map
Custom Map
size
4250
seed
1337

Server

srv.info()
address
91.229.114.90:28040
region
NA · us5
max players
10
group limit
8, the default
wipe schedule
weekly
last wipe
26 Oct 2026, 19:53 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average1/50
1[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 2 on average0/75
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 249 on average308/2000
3Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average181/200
4[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average60/200
5[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average44/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Test Server | Map Pre-Release for Canadian Chill rank?

Player hours over the last seven days: #8,243 for Test Server | Map Pre-Release for Canadian Chill, #1,179 in North America, within the top 37% of the ranked set.

How many players does Test Server | Map Pre-Release for Canadian Chill hold at once?

The sample now reads 1 players for Test Server | Map Pre-Release for Canadian Chill, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 1 players.

Server facts

How well does Test Server | Map Pre-Release for Canadian Chill perform?

The 48-hour average is 60 server fps, with a low of 50. Entity numbers reached 104,541, and that includes buildings, deployables and the rest. Memory peaked at 5,029 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Test Server | Map Pre-Release for Canadian Chill run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Test Server | Map Pre-Release for Canadian Chill. Steam updates your game for you, but the protocol must match to join.

How reliable is Test Server | Map Pre-Release for Canadian Chill, and is it online now?

Test Server | Map Pre-Release for Canadian Chill reports itself online at the current refresh. Count back 2 days 4 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 25 September 2026.

Which location does Test Server | Map Pre-Release for Canadian Chill run from?

With its NA tag, Test Server | Map Pre-Release for Canadian Chill lists itself in North America; its region code is us5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.229.114.90:28040 is its address.

Map and rules

Which rules apply on Test Server | Map Pre-Release for Canadian Chill, and what settings?

The name Test Server | Map Pre-Release for Canadian Chill carries no gather rate. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on Test Server | Map Pre-Release for Canadian Chill?

Test Server | Map Pre-Release for Canadian Chill runs a procedural map of size 4,250 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipes and dates

When does Test Server | Map Pre-Release for Canadian Chill wipe, and on what schedule?

The prediction follows the tag, because Test Server | Map Pre-Release for Canadian Chill's wipes on record are too few to confirm the schedule. Monday 2 November at 17:43 UTC is when the next wipe is due. A new world was started 2 days 6 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.

On Test Server | Map Pre-Release for Canadian Chill, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.5.

Tags, lists

Where does Test Server | Map Pre-Release for Canadian Chill appear among Rust Data lists and filters?

These Rust Data lists include Test Server | Map Pre-Release for Canadian Chill: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Which meanings do the tags on Test Server | Map Pre-Release for Canadian Chill hold?

Read by the game's server browser, the tags Test Server | Map Pre-Release for Canadian Chill publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): The row gives us5 as its region code; ^w (Weekly): Wipes run weekly; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join Test Server | Map Pre-Release for Canadian Chill?

In Rust, F1 opens the console: type client.connect 91.229.114.90:28040. Launch Rust on this page does the same by opening the game through Steam and connecting. https://www.chill-rust.ca/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$rus5,v2635,^p,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$rus5
Region code The row gives us5 as its region code.

Wipe schedule

^w
Weekly Wipes run weekly.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,680 players 11,699 servers online