Online NA · us5 91.229.114.90:28100 checked 12m ago
Project: Plagued
Connect
srv = rust.server("91.229.114.90:28102")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 10:13 UTC8d ago | 4 | NaN | running | 0 |
| 1 | Sat 10 Oct, 08:15 UTC18d ago | 7 | halved by day 5 | 10.1 days | 1 |
| 2 | Thu 1 Oct, 17:39 UTC FW27d ago | 6 | held half | 8.6 days | 0 |
| 3 | Wed 23 Sep, 12:08 UTC35d ago | 7 | halved by day 4 | 8.2 days | 0 |
| 4 | Mon 14 Sep, 02:18 UTC45d ago | 6 | held half | 9.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 251 on average | 210/2000 |
| 1 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 96/200 |
| 2 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 39/200 |
| 3 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35/200 |
| 4 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 44/100 |
| 5 | Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 34 on average | 27/200 |
Quick answers
From the figures on this page.
Population data
How does Project: Plagued compare in the rankings?
Player hours over the last seven days: #3,150 for Project: Plagued, #524 in North America, within the top 14% of the ranked set.
How full does Project: Plagued run?
Current row: 0 players on Project: Plagued, against 100 slots. Over the last seven days it averaged 1 players and peaked at 6. Peak hour in the last 48 hours: 21:00 UTC, mean 2 players.
Server facts
How smoothly does Project: Plagued run?
The 48-hour average is 54 server fps, with a low of 17. Buildings, deployables and all else in the world took the count as high as 84,026 entities. A high of 2,957 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Project: Plagued run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Project: Plagued. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Project: Plagued, and is it online now?
Project: Plagued reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Project: Plagued sit?
The NA tag places Project: Plagued in North America, and its region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.229.114.90:28100 is its address.
Rules, settings, map
What rules and settings are recorded for Project: Plagued?
You will not find a gather rate in the string Project: Plagued. The group limit sits at the default of 8 players. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Project: Plagued loaded?
Size 3,500, seed 1337: the procedural map on Project: Plagued, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe schedule
When does Project: Plagued wipe, and on what schedule?
Project: Plagued wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 8 days 19 hours ago, and that is the one in play.
On Project: Plagued, what happens on wipe day?
The average peak over recent wipes is 6 players. Peak population on the latest wipe came 27 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 4.5.
Tags and filters
Where does Project: Plagued appear among Rust Data lists and filters?
The Rust Data lists that Project: Plagued fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Project: Plagued?
The game's server browser reads these tags from Project: Plagued: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $rus5 (Region code): us5 is the region code recorded; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Project: Plagued?
The manual route: launch Rust, F1, then client.connect 91.229.114.90:28100. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/VzHX6sjNRP is the website recorded for it.
