Rust Data

rustdata.spaceservers91.233.42.135:28017.ipynb

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Offline 91.233.42.135:28015 checked 1d ago

rust.reg61.ru

moddedoxide

Connect

srv = rust.server("91.233.42.135:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #10,366 # top 47%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 13:21 UTC26d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 6942069
Map of rust.reg61.ru
map
Procedural Map
size
3000
seed
6942069
Open on RustMaps

Server

srv.info()
address
91.233.42.135:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 13:45 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average66/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average63/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average55/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average17/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average10/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does rust.reg61.ru rank?

Over the last seven days rust.reg61.ru sits at #10,366 on player hours, in the top 47% of ranked servers.

What population does rust.reg61.ru carry?

The current row shows rust.reg61.ru offline; the last response was 29 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.

About the server

What does performance look like on rust.reg61.ru?

The 48-hour average is 233 server fps, with a low of 233. Buildings, deployables and all else in the world took the count as high as 50,999 entities. The memory field tops out at 1,182 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is rust.reg61.ru on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by rust.reg61.ru. Steam updates your game for you, but the protocol must match to join.

How reliable is rust.reg61.ru, and is it up?

Offline now for rust.reg61.ru, last seen 29 hours ago. Count back 51 minutes from its reported uptime to get the last restart. 7 of 168 hours up over the last 7 full days, or 4%. The first row Rust Data holds for it is dated 24 September 2026.

In which location is rust.reg61.ru hosted?

For rust.reg61.ru, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 91.233.42.135:28015.

Settings and map

Which rules apply on rust.reg61.ru, and what settings?

The name rust.reg61.ru carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has rust.reg61.ru loaded?

The game generates the map on rust.reg61.ru: procedural, size 3,000, seed 6942069. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does rust.reg61.ru wipe, and on what schedule?

A rhythm cannot be read from the wipes of rust.reg61.ru on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 9 hours ago.

What is wipe day on rust.reg61.ru like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold rust.reg61.ru, and which filters?

On Rust Data, rust.reg61.ru appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on rust.reg61.ru hold?

The game's server browser reads these tags from rust.reg61.ru: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into rust.reg61.ru?

In Rust, F1 opens the console: type client.connect 91.233.42.135:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 57,724 players 11,752 servers online