Rust Data

rustdata.spaceservers91.240.74.124:28017.ipynb

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Online 91.240.74.124:28015 checked 7m ago

INTFO Rust | Procedural

moddedcarbon

Connect

srv = rust.server("91.240.74.124:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #9,756 # top 44%
last wipe 25d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 08:19 UTC25d ago 2 NaN running 0
1 Thu 1 Oct, 22:32 UTC FW27d ago 1 NaN 1.4 days 0
2 Sun 20 Sep, 11:26 UTC38d ago 1 halved by day 4 11.5 days 0
3 Fri 18 Sep, 11:05 UTC40d ago 1 halved by day 1 2 days 0
4 Thu 17 Sep, 20:42 UTC41d ago 1 NaN 0.6 days 0
5 Wed 16 Sep, 22:44 UTC42d ago 1 NaN 0.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1573025114
Map of INTFO Rust | Procedural
map
Procedural Map
size
3500
seed
1573025114
Open on RustMaps

Server

srv.info()
address
91.240.74.124:28015
region
– · pol
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 08:19 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average31/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average48/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Population data

How does INTFO Rust | Procedural compare in the rankings?

Over the last seven days INTFO Rust | Procedural sits at #9,756 on player hours, in the top 44% of ranked servers.

How full does INTFO Rust | Procedural run?

Current row: 0 players on INTFO Rust | Procedural, against 10 slots. Over the last seven days it averaged 0 players and peaked at 2.

Server data

How well does INTFO Rust | Procedural perform?

Averaged over 48 hours: 57 server fps, never under 38. The entity count peaked at 78,727, covering buildings, deployables and the rest of the world. Memory peaked at 3,846 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on INTFO Rust | Procedural?

Version Rust network protocol 2635 and build 168909 on Linux is reported by INTFO Rust | Procedural. Joining needs the same protocol on your game; Steam handles the update.

How reliable is INTFO Rust | Procedural, and is it online now?

The current sample puts INTFO Rust | Procedural online. Count back 2 days 2 hours from its reported uptime to get the last restart. 144 of 168 hours up over the last 7 full days, or 86%. Its earliest recorded date in Rust Data is 16 September 2026.

Where does INTFO Rust | Procedural sit?

There is no region published for INTFO Rust | Procedural, and the region code is pol. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.240.74.124:28015 is its address.

Map and rules

Which rules apply on INTFO Rust | Procedural, and what settings?

No gather rate appears in the name: INTFO Rust | Procedural. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.

What is the map on INTFO Rust | Procedural?

Size 3,500, seed 1573025114: the procedural map on INTFO Rust | Procedural, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does INTFO Rust | Procedural wipe, and on what schedule?

INTFO Rust | Procedural wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 16 hours ago.

What is wipe day on INTFO Rust | Procedural like?

Across recent wipes the busiest point averaged 1 players. 33 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.5.

Tags and filters

Which lists on Rust Data hold INTFO Rust | Procedural, and which filters?

The Rust Data lists that INTFO Rust | Procedural fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on INTFO Rust | Procedural?

Read by the game's server browser, the tags INTFO Rust | Procedural publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rpol (Region code): Region code in the data: pol; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into INTFO Rust | Procedural?

Enter client.connect 91.240.74.124:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rust.intfo.ru is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$rpol
Region code Region code in the data: pol.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,275 players 11,713 servers online