Online 91.240.74.124:28015 checked 7m ago
INTFO Rust | Procedural
Connect
srv = rust.server("91.240.74.124:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 08:19 UTC25d ago | 2 | NaN | running | 0 |
| 1 | Thu 1 Oct, 22:32 UTC FW27d ago | 1 | NaN | 1.4 days | 0 |
| 2 | Sun 20 Sep, 11:26 UTC38d ago | 1 | halved by day 4 | 11.5 days | 0 |
| 3 | Fri 18 Sep, 11:05 UTC40d ago | 1 | halved by day 1 | 2 days | 0 |
| 4 | Thu 17 Sep, 20:42 UTC41d ago | 1 | NaN | 0.6 days | 0 |
| 5 | Wed 16 Sep, 22:44 UTC42d ago | 1 | NaN | 0.9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1573025114
- map
- Procedural Map
- size
- 3500
- seed
- 1573025114
Server
srv.info()- address
- 91.240.74.124:28015
- region
- – · pol
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 08:19 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 31/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 48/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 37/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Population data
How does INTFO Rust | Procedural compare in the rankings?
Over the last seven days INTFO Rust | Procedural sits at #9,756 on player hours, in the top 44% of ranked servers.
How full does INTFO Rust | Procedural run?
Current row: 0 players on INTFO Rust | Procedural, against 10 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How well does INTFO Rust | Procedural perform?
Averaged over 48 hours: 57 server fps, never under 38. The entity count peaked at 78,727, covering buildings, deployables and the rest of the world. Memory peaked at 3,846 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on INTFO Rust | Procedural?
Version Rust network protocol 2635 and build 168909 on Linux is reported by INTFO Rust | Procedural. Joining needs the same protocol on your game; Steam handles the update.
How reliable is INTFO Rust | Procedural, and is it online now?
The current sample puts INTFO Rust | Procedural online. Count back 2 days 2 hours from its reported uptime to get the last restart. 144 of 168 hours up over the last 7 full days, or 86%. Its earliest recorded date in Rust Data is 16 September 2026.
Where does INTFO Rust | Procedural sit?
There is no region published for INTFO Rust | Procedural, and the region code is pol. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.240.74.124:28015 is its address.
Map and rules
Which rules apply on INTFO Rust | Procedural, and what settings?
No gather rate appears in the name: INTFO Rust | Procedural. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.
What is the map on INTFO Rust | Procedural?
Size 3,500, seed 1573025114: the procedural map on INTFO Rust | Procedural, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does INTFO Rust | Procedural wipe, and on what schedule?
INTFO Rust | Procedural wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 16 hours ago.
What is wipe day on INTFO Rust | Procedural like?
Across recent wipes the busiest point averaged 1 players. 33 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.5.
Tags and filters
Which lists on Rust Data hold INTFO Rust | Procedural, and which filters?
The Rust Data lists that INTFO Rust | Procedural fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on INTFO Rust | Procedural?
Read by the game's server browser, the tags INTFO Rust | Procedural publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rpol (Region code): Region code in the data: pol; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into INTFO Rust | Procedural?
Enter client.connect 91.240.74.124:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rust.intfo.ru is the website recorded for it.