Rust Data

rustdata.spaceservers91.245.44.75:28506.ipynb

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Offline 91.245.44.75:28015 checked 1d ago

ServerDevServer

moddedoxide

Connect

srv = rust.server("91.245.44.75:28506")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #7,179 # top 32%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0007:0010:0014:0017:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 15:38 UTC6d ago 1 NaN running 0
1 Thu 15 Oct, 14:55 UTC13d ago 0 NaN 7 days 1
2 Mon 12 Oct, 14:03 UTC16d ago 1 NaN 3 days 1
3 Fri 2 Oct, 17:51 UTC26d ago 1 NaN 9.8 days 1
4 Thu 1 Oct, 23:36 UTC FW27d ago 1 NaN 0.8 days 0
5 Fri 25 Sep, 08:11 UTC33d ago 0 NaN 6.6 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
91.245.44.75:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 19:23 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average28/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average3/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

Quick answers

From the figures on this page.

Population

What position does ServerDevServer take in the server rankings?

Player hours over seven days put ServerDevServer at #7,179, in the top 32% of the ranked set.

What population does ServerDevServer carry?

ServerDevServer returns no live count at this refresh, having last been seen 28 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

Which Rust version is ServerDevServer on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by ServerDevServer. Joining needs the same protocol on your game; Steam handles the update.

Is ServerDevServer up, and what does its uptime show?

ServerDevServer is offline at this refresh; the last response came 28 hours ago. 127 of 168 hours up over the last 7 full days, or 76%. Its earliest recorded date in Rust Data is 17 September 2026.

Which location does ServerDevServer run from?

There is no region published for ServerDevServer. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.245.44.75:28015.

Settings and map

What rules and settings are recorded for ServerDevServer?

The name ServerDevServer carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.

What is the map on ServerDevServer?

ServerDevServer runs a procedural map, which the game generates.

Wipe schedule

On what schedule does ServerDevServer wipe?

ServerDevServer wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 days 6 hours ago.

What is wipe day on ServerDevServer like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Where does ServerDevServer appear among Rust Data lists and filters?

The Rust Data lists that ServerDevServer fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on ServerDevServer?

These tags are published by ServerDevServer and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join ServerDevServer?

The manual route: launch Rust, F1, then client.connect 91.245.44.75:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,808 players 11,700 servers online