Rust Data

rustdata.spaceservers91.245.44.75:28518.ipynb

Run all rust-data · live

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Offline 91.245.44.75:28017 checked 5d ago

ServerDevServer

moddedoxide

Connect

srv = rust.server("91.245.44.75:28518")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #13,533 # top 61%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 21:09 UTC6d ago 1 NaN running 1
1 Mon 19 Oct, 14:41 UTC8d ago 1 NaN 2.3 days 1
2 Fri 16 Oct, 18:50 UTC11d ago 1 NaN 2.8 days 1
3 Thu 15 Oct, 15:23 UTC12d ago 1 NaN 1.1 days 1
4 Sun 11 Oct, 05:19 UTC16d ago 1 NaN 4.4 days 1
5 Sat 10 Oct, 09:28 UTC17d ago 1 NaN 0.8 days 1
6 Fri 9 Oct, 21:27 UTC18d ago 1 NaN 0.5 days 2
7 Thu 8 Oct, 00:11 UTC19d ago 2 NaN 1.9 days 0
8 Wed 7 Oct, 00:14 UTC20d ago 3 NaN 1 days 1
9 Mon 5 Oct, 23:13 UTC21d ago 3 NaN 1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 543625
Custom map, no picture published
map
discord.gg/atlasrust
size
5000
seed
543625

Server

srv.info()
address
91.245.44.75:28017
region
–
max players
100
group limit
30 max
wipe schedule
–
last wipe
21 Oct 2026, 21:49 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average91/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average104/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average32/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average90/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average29/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does ServerDevServer rank?

Player hours over seven days put ServerDevServer at #13,533, in the top 61% of the ranked set.

How full does ServerDevServer run?

ServerDevServer returns no live count at this refresh, having last been seen 5 days 22 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What is the Rust version on ServerDevServer?

Rust network protocol 2634 and build 167781 on Windows is what ServerDevServer runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is ServerDevServer, and is it online now?

ServerDevServer is offline at this refresh; the last response came 5 days 22 hours ago. 3 of 168 hours up over the last 7 full days, or 2%. Rust Data logged it first on 13 September 2026.

In which location is ServerDevServer hosted?

For ServerDevServer, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 91.245.44.75:28017.

Settings and map

Which settings and rules does ServerDevServer run?

No gather rate appears in the name: ServerDevServer. Group size tops out at 30 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.

Which map has ServerDevServer selected?

Size 5,000, seed 543625: the procedural map on ServerDevServer, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: discord.gg/atlasrust.

Wipes and dates

On what schedule does ServerDevServer wipe?

ServerDevServer wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days ago.

On ServerDevServer, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does ServerDevServer appear among Rust Data lists and filters?

These Rust Data lists include ServerDevServer: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on ServerDevServer?

These tags are published by ServerDevServer and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts30 (Group limit): Team size tops out at 30; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to ServerDevServer?

The manual route: launch Rust, F1, then client.connect 91.245.44.75:28017. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts30
Group limit Team size tops out at 30.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,904 players 11,832 servers online