Rust Data

rustdata.spaceservers91.62.141.141:28017.ipynb

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Online 91.62.141.141:28015 checked 11m ago

RustMinds Dev

moddedoxide

Connect

srv = rust.server("91.62.141.141:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 1
rank #11,801 # top 53%
last wipe 7h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0020:00Wiped Wed 28 Oct, 14:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 14:23 UTC7h ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
91.62.141.141:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 14:23 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average101/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average110/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average91/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average28/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does RustMinds Dev rank?

Player hours over seven days put RustMinds Dev at #11,801, in the top 53% of the ranked set.

What population does RustMinds Dev carry?

Current row: 0 players on RustMinds Dev, against 20 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.

Server data

What Rust version does RustMinds Dev run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by RustMinds Dev. Joining needs the same protocol on your game; Steam handles the update.

Is RustMinds Dev up, and what does its uptime show?

The current sample puts RustMinds Dev online. Uptime of 81% across the last 4 full days: 78 hours of 96. The first row Rust Data holds for it is dated 23 October 2026.

In which location is RustMinds Dev hosted?

For RustMinds Dev, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.62.141.141:28015 is its address.

Map and rules

What rules and settings are recorded for RustMinds Dev?

You will not find a gather rate in the string RustMinds Dev. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has RustMinds Dev loaded?

RustMinds Dev runs a procedural map, which the game generates.

Wipe schedule

When does RustMinds Dev wipe, and on what schedule?

A rhythm cannot be read from the wipes of RustMinds Dev on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 hours ago.

Lists and tags

Which lists on Rust Data hold RustMinds Dev, and which filters?

The Rust Data lists that RustMinds Dev fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on RustMinds Dev hold?

The game's server browser reads these tags from RustMinds Dev: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join RustMinds Dev?

Enter client.connect 91.62.141.141:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players The server lists 20 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,197 players 11,798 servers online