Offline 91.65.247.16:28015 checked 13d ago
Local Creative Server
Connect
srv = rust.server("91.65.247.16:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 91.65.247.16:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Sep 2026, 13:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 8/101 |
| 1 | Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 0/25 |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 114/999 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 174/999 |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 56/150 |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 20/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Local Creative Server rank?
Rank #15,106 on seven-day player hours for Local Creative Server, within the top 70% of all ranked servers.
How full does Local Creative Server run?
The current row shows Local Creative Server offline; the last response was 13 days 11 hours ago.
About the server
What Rust version does Local Creative Server run?
Version Rust network protocol 2632 and build 162434 on Linux is reported by Local Creative Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Creative Server, and is it online now?
The latest sample has Local Creative Server offline, with a last sighting 13 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
In which location is Local Creative Server hosted?
No region is published by Local Creative Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.65.247.16:28015 is its address.
Rules, settings, map
Which rules apply on Local Creative Server, and what settings?
No gather rate appears in the name: Local Creative Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has Local Creative Server loaded?
The game generates its map: procedural, on Local Creative Server.
Wipe data
When does Local Creative Server wipe, and on what schedule?
Too few wipes are on record for Local Creative Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 56 days 12 hours ago.
Tags, lists
Which lists on Rust Data hold Local Creative Server, and which filters?
These Rust Data lists include Local Creative Server: Servers with build or creative tags, Rust community servers, unfiltered and Rust creative servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Creative Server?
These tags are published by Local Creative Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): The server speaks protocol 2632, so match your game version; cs162434 (Build): The server runs build 162434; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Local Creative Server?
Enter client.connect 91.65.247.16:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.