Rust Data

rustdata.spaceservers91.99.37.118:28104.ipynb

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Online 91.99.37.118:28103 checked 11m ago

24HG | Rust | Main #1

moddedoxide

Connect

srv = rust.server("91.99.37.118:28104")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 1 # peak 5
rank #3,290 # top 15%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0246816:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 15:14 UTC4d ago 3 NaN running 0
1 Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
2 Wed 14 Oct, 19:01 UTC14d ago 4 NaN 1 days 0
3 Sun 4 Oct, 07:36 UTC25d ago 3 halved by day 2 10.5 days 0
4 Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of 24HG | Rust | Main #1
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
91.99.37.118:28103
region
–
max players
200
group limit
12 max
wipe schedule
–
last wipe
25 Oct 2026, 20:48 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average171/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average351/350
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average249/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does 24HG | Rust | Main #1 rank?

Player hours over seven days put 24HG | Rust | Main #1 at #3,290, in the top 15% of the ranked set.

What population does 24HG | Rust | Main #1 carry?

Current row: 0 players on 24HG | Rust | Main #1, against 200 slots. Over the last seven days it averaged 1 players and peaked at 5. The 48-hour sample puts the busiest hour at 21:00 UTC, averaging 5 players.

Server data

How smoothly does 24HG | Rust | Main #1 run?

Server fps over the last 48 hours averages 60; the floor is 60. Entity numbers reached 21,526, and that includes buildings, deployables and the rest. The memory field tops out at 3,496 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is 24HG | Rust | Main #1 on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by 24HG | Rust | Main #1. Joining needs the same protocol on your game; Steam handles the update.

Is 24HG | Rust | Main #1 up, and what does its uptime show?

Online is the state at the latest refresh for 24HG | Rust | Main #1. The uptime it reports puts the last restart about 3 days 17 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does 24HG | Rust | Main #1 run from?

For 24HG | Rust | Main #1, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 91.99.37.118:28103 is its address.

Map and rules

Which settings and rules does 24HG | Rust | Main #1 run?

The name 24HG | Rust | Main #1 carries no gather rate. Group size tops out at 12 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has 24HG | Rust | Main #1 selected?

The game generates the map on 24HG | Rust | Main #1: procedural, size 4,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe schedule

When does 24HG | Rust | Main #1 wipe, and on what schedule?

Irregular wipe times on 24HG | Rust | Main #1 leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 3 days 19 hours ago.

What is wipe day on 24HG | Rust | Main #1 like?

The average peak over recent wipes is 4 players. 4 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. Otherwise the crowd fell below half by day 4.

Tags and filters

Where does 24HG | Rust | Main #1 appear among Rust Data lists and filters?

These Rust Data lists include 24HG | Rust | Main #1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on 24HG | Rust | Main #1?

These tags are published by 24HG | Rust | Main #1 and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp200 (Max players): Slot count: 200; ts12 (Group limit): No team may exceed 12; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into 24HG | Rust | Main #1?

The manual route: launch Rust, F1, then client.connect 91.99.37.118:28103. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://alpha.24hgaming.com/.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp200
Max players Slot count: 200.
ts12
Group limit No team may exceed 12.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,541 players 11,866 servers online