Rust Data

rustdata.spaceservers91.99.37.118:28108.ipynb

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Online 91.99.37.118:28107 checked 14m ago

24HG | Rust | Main #2

moddedcarbon

Connect

srv = rust.server("91.99.37.118:28108")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69%
last wipe 13d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 01:00 UTC13d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 2037386420
Map of 24HG | Rust | Main #2
map
Procedural Map
size
4500
seed
2037386420
Open on RustMaps

Server

srv.info()
address
91.99.37.118:28107
region
–
max players
200
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 01:00 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average49/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average63/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average15/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Population

How does 24HG | Rust | Main #2 compare in the rankings?

Over the last seven days 24HG | Rust | Main #2 sits at #15,351 on player hours, in the top 69% of ranked servers.

How full does 24HG | Rust | Main #2 run?

Current row: 0 players on 24HG | Rust | Main #2, against 200 slots. Over the last seven days it averaged 0 players.

Server data

How smoothly does 24HG | Rust | Main #2 run?

Server fps over the last 48 hours averages 124; the floor is 80. Buildings, deployables and all else in the world took the count as high as 114,045 entities. Memory peaked at 6,333 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on 24HG | Rust | Main #2?

Rust network protocol 2634 and build 167781 on Linux is what 24HG | Rust | Main #2 runs. Steam updates your game for you, but the protocol must match to join.

How reliable is 24HG | Rust | Main #2, and is it online now?

Online is the state at the latest refresh for 24HG | Rust | Main #2. A restart about 13 days 3 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is 24HG | Rust | Main #2 hosted?

No region is published by 24HG | Rust | Main #2. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.99.37.118:28107.

Settings and map

What rules and settings are recorded for 24HG | Rust | Main #2?

The name 24HG | Rust | Main #2 carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on 24HG | Rust | Main #2?

The game generates the map on 24HG | Rust | Main #2: procedural, size 4,500, seed 2037386420. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does 24HG | Rust | Main #2 wipe?

The record for 24HG | Rust | Main #2 holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 13 days 4 hours ago, and that is the one in play.

What is wipe day on 24HG | Rust | Main #2 like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold 24HG | Rust | Main #2, and which filters?

The Rust Data lists that 24HG | Rust | Main #2 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on 24HG | Rust | Main #2 hold?

Read by the game's server browser, the tags 24HG | Rust | Main #2 publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Slot count: 200; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join 24HG | Rust | Main #2?

The manual route: launch Rust, F1, then client.connect 91.99.37.118:28107. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://alpha.24hgaming.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Slot count: 200.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,207 players 11,615 servers online