Offline 92.209.144.131:28015 checked 23d ago
LOCAL - Staging Livestock Test
Connect
srv = rust.server("92.209.144.131:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 11:06 UTC28d ago | 1 | NaN | running | 1 |
| 1 | Wed 30 Sep, 18:26 UTC29d ago | 1 | NaN | 0.7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 92.209.144.131:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 11:06 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 4/101 |
| 1 | Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 3/25 |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 119 on average | 64/999 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 92 on average | 155/999 |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 44/150 |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 36 on average | 0/100 |
Quick answers
From the figures on this page.
Population data
What position does LOCAL - Staging Livestock Test take in the server rankings?
Rank #13,792 on seven-day player hours for LOCAL - Staging Livestock Test, within the top 62% of all ranked servers.
How many players does LOCAL - Staging Livestock Test hold at once?
Offline now for LOCAL - Staging Livestock Test, with the last sample 23 days 8 hours ago.
About the server
Which Rust version is LOCAL - Staging Livestock Test on?
Version Rust network protocol 2634 and build 166925 on Windows is reported by LOCAL - Staging Livestock Test. Steam updates your game for you, but the protocol must match to join.
How reliable is LOCAL - Staging Livestock Test, and is it up?
Offline now for LOCAL - Staging Livestock Test, last seen 23 days 8 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 30 September 2026.
In which location is LOCAL - Staging Livestock Test hosted?
There is no region published for LOCAL - Staging Livestock Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 92.209.144.131:28015 is its address.
Settings and map
Which rules apply on LOCAL - Staging Livestock Test, and what settings?
You will not find a gather rate in the string LOCAL - Staging Livestock Test. Eight players per group: that is the game's default, and it applies here. build & creative is the game mode here, and no gathering, just sandbox building. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has LOCAL - Staging Livestock Test selected?
The game generates its map: procedural, on LOCAL - Staging Livestock Test.
Wipes and dates
When does LOCAL - Staging Livestock Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of LOCAL - Staging Livestock Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 14 hours ago.
On LOCAL - Staging Livestock Test, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does LOCAL - Staging Livestock Test appear among Rust Data lists and filters?
On Rust Data, LOCAL - Staging Livestock Test appears in these lists: Servers with build or creative tags. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.
How should you read the server tags on LOCAL - Staging Livestock Test?
These tags are published by LOCAL - Staging Livestock Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166925 (Build): The server runs build 166925; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^k (Build server): A place to design and practise bases. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to LOCAL - Staging Livestock Test?
In Rust, F1 opens the console: type client.connect 92.209.144.131:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.