Rust Data

rustdata.spaceservers92.209.144.131:28017.ipynb

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Offline 92.209.144.131:28015 checked 23d ago

LOCAL - Staging Livestock Test

Connect

srv = rust.server("92.209.144.131:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/5 # 20% full
7-day average 0 # peak –
rank #13,792 # top 62%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 11:06 UTC28d ago 1 NaN running 1
1 Wed 30 Sep, 18:26 UTC29d ago 1 NaN 0.7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
92.209.144.131:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 11:06 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average4/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average3/25
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average64/999
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 92 on average155/999
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average44/150
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average0/100

Quick answers

From the figures on this page.

Population data

What position does LOCAL - Staging Livestock Test take in the server rankings?

Rank #13,792 on seven-day player hours for LOCAL - Staging Livestock Test, within the top 62% of all ranked servers.

How many players does LOCAL - Staging Livestock Test hold at once?

Offline now for LOCAL - Staging Livestock Test, with the last sample 23 days 8 hours ago.

About the server

Which Rust version is LOCAL - Staging Livestock Test on?

Version Rust network protocol 2634 and build 166925 on Windows is reported by LOCAL - Staging Livestock Test. Steam updates your game for you, but the protocol must match to join.

How reliable is LOCAL - Staging Livestock Test, and is it up?

Offline now for LOCAL - Staging Livestock Test, last seen 23 days 8 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 30 September 2026.

In which location is LOCAL - Staging Livestock Test hosted?

There is no region published for LOCAL - Staging Livestock Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 92.209.144.131:28015 is its address.

Settings and map

Which rules apply on LOCAL - Staging Livestock Test, and what settings?

You will not find a gather rate in the string LOCAL - Staging Livestock Test. Eight players per group: that is the game's default, and it applies here. build & creative is the game mode here, and no gathering, just sandbox building. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has LOCAL - Staging Livestock Test selected?

The game generates its map: procedural, on LOCAL - Staging Livestock Test.

Wipes and dates

When does LOCAL - Staging Livestock Test wipe, and on what schedule?

A rhythm cannot be read from the wipes of LOCAL - Staging Livestock Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 14 hours ago.

On LOCAL - Staging Livestock Test, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does LOCAL - Staging Livestock Test appear among Rust Data lists and filters?

On Rust Data, LOCAL - Staging Livestock Test appears in these lists: Servers with build or creative tags. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

How should you read the server tags on LOCAL - Staging Livestock Test?

These tags are published by LOCAL - Staging Livestock Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166925 (Build): The server runs build 166925; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^k (Build server): A place to design and practise bases. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to LOCAL - Staging Livestock Test?

In Rust, F1 opens the console: type client.connect 92.209.144.131:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166925
Build The server runs build 166925.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Gameplay

^k
Build server A place to design and practise bases.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,249 players 11,692 servers online