Rust Data

rustdata.spaceservers92.249.61.247:28017.ipynb

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Online 92.249.61.247:28015 checked 10m ago

VULT RUST SERVER |NO EAC|

moddedoxide

Connect

srv = rust.server("92.249.61.247:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 4/50 # 8% full
7-day average 3 # peak 10
rank #1,715 # top 8%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
02.557.51017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 13:15 UTC8d ago 9 NaN running 1
1 Mon 5 Oct, 08:51 UTC24d ago 7 held half 16.2 days 3
2 Fri 2 Oct, 03:50 UTC27d ago 8 held half 3.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 12345
Map of VULT RUST SERVER |NO EAC|
map
Procedural Map
size
2000
seed
12345
Open on RustMaps

Server

srv.info()
address
92.249.61.247:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 03:50 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average157/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average92/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average244/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average344/350

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does VULT RUST SERVER |NO EAC| rank?

Rank #1,715 on seven-day player hours for VULT RUST SERVER |NO EAC|, within the top 8% of all ranked servers.

How full does VULT RUST SERVER |NO EAC| run?

Current row: 4 players on VULT RUST SERVER |NO EAC|, against 50 slots. Over the last seven days it averaged 3 players and peaked at 10. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 8 players.

About the server

How smoothly does VULT RUST SERVER |NO EAC| run?

The 48-hour average is 224 server fps, with a low of 191. The entity count peaked at 2,972, covering buildings, deployables and the rest of the world. Memory peaked at 1,145 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does VULT RUST SERVER |NO EAC| run?

Rust network protocol 2635 and build 168909 on Windows is what VULT RUST SERVER |NO EAC| runs. The protocol has to match before you can join, and Steam does the updating.

Is VULT RUST SERVER |NO EAC| up, and what does its uptime show?

VULT RUST SERVER |NO EAC| reports itself online at the current refresh. A restart about 41 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does VULT RUST SERVER |NO EAC| run from?

There is no region published for VULT RUST SERVER |NO EAC|. Rust Data does not look up where the machine stands; it shows where a server says it is. 92.249.61.247:28015 is its address.

Settings and map

Which settings and rules does VULT RUST SERVER |NO EAC| run?

No gather rate appears in the name: VULT RUST SERVER |NO EAC|. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is not running; Valve's anti-cheat is off.

What is the map on VULT RUST SERVER |NO EAC|?

Size 2,000, seed 12345: the procedural map on VULT RUST SERVER |NO EAC|, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does VULT RUST SERVER |NO EAC| wipe, and on what schedule?

Irregular wipe times on VULT RUST SERVER |NO EAC| leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 12 hours ago, and that is the one in play.

On VULT RUST SERVER |NO EAC|, what happens on wipe day?

Recent wipes averaged 8 players at their peak. 2 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags, lists

Which lists on Rust Data hold VULT RUST SERVER |NO EAC|, and which filters?

The Rust Data lists that VULT RUST SERVER |NO EAC| fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on VULT RUST SERVER |NO EAC|?

The game's server browser reads these tags from VULT RUST SERVER |NO EAC|: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join VULT RUST SERVER |NO EAC|?

The manual route: launch Rust, F1, then client.connect 92.249.61.247:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,136 players 11,875 servers online