Online 92.249.61.247:28015 checked 10m ago
VULT RUST SERVER |NO EAC|
Connect
srv = rust.server("92.249.61.247:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 13:15 UTC8d ago | 9 | NaN | running | 1 |
| 1 | Mon 5 Oct, 08:51 UTC24d ago | 7 | held half | 16.2 days | 3 |
| 2 | Fri 2 Oct, 03:50 UTC27d ago | 8 | held half | 3.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 12345
- map
- Procedural Map
- size
- 2000
- seed
- 12345
Server
srv.info()- address
- 92.249.61.247:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 03:50 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 157/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 92/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 244/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 344/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does VULT RUST SERVER |NO EAC| rank?
Rank #1,715 on seven-day player hours for VULT RUST SERVER |NO EAC|, within the top 8% of all ranked servers.
How full does VULT RUST SERVER |NO EAC| run?
Current row: 4 players on VULT RUST SERVER |NO EAC|, against 50 slots. Over the last seven days it averaged 3 players and peaked at 10. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 8 players.
About the server
How smoothly does VULT RUST SERVER |NO EAC| run?
The 48-hour average is 224 server fps, with a low of 191. The entity count peaked at 2,972, covering buildings, deployables and the rest of the world. Memory peaked at 1,145 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does VULT RUST SERVER |NO EAC| run?
Rust network protocol 2635 and build 168909 on Windows is what VULT RUST SERVER |NO EAC| runs. The protocol has to match before you can join, and Steam does the updating.
Is VULT RUST SERVER |NO EAC| up, and what does its uptime show?
VULT RUST SERVER |NO EAC| reports itself online at the current refresh. A restart about 41 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does VULT RUST SERVER |NO EAC| run from?
There is no region published for VULT RUST SERVER |NO EAC|. Rust Data does not look up where the machine stands; it shows where a server says it is. 92.249.61.247:28015 is its address.
Settings and map
Which settings and rules does VULT RUST SERVER |NO EAC| run?
No gather rate appears in the name: VULT RUST SERVER |NO EAC|. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is not running; Valve's anti-cheat is off.
What is the map on VULT RUST SERVER |NO EAC|?
Size 2,000, seed 12345: the procedural map on VULT RUST SERVER |NO EAC|, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does VULT RUST SERVER |NO EAC| wipe, and on what schedule?
Irregular wipe times on VULT RUST SERVER |NO EAC| leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 12 hours ago, and that is the one in play.
On VULT RUST SERVER |NO EAC|, what happens on wipe day?
Recent wipes averaged 8 players at their peak. 2 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags, lists
Which lists on Rust Data hold VULT RUST SERVER |NO EAC|, and which filters?
The Rust Data lists that VULT RUST SERVER |NO EAC| fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on VULT RUST SERVER |NO EAC|?
The game's server browser reads these tags from VULT RUST SERVER |NO EAC|: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join VULT RUST SERVER |NO EAC|?
The manual route: launch Rust, F1, then client.connect 92.249.61.247:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.