Online 93.115.23.170:28505 checked 11m ago
TestServer
Connect
srv = rust.server("93.115.23.170:28506")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 10:22 UTC4d ago | 1 | NaN | running | 1 |
| 1 | Wed 14 Oct, 19:11 UTC14d ago | 1 | held half | 10.6 days | 1 |
| 2 | Fri 9 Oct, 22:11 UTC19d ago | 1 | held half | 4.9 days | 0 |
| 3 | Thu 8 Oct, 20:05 UTC20d ago | 1 | NaN | 1.1 days | 1 |
| 4 | Thu 8 Oct, 10:38 UTC21d ago | 1 | NaN | 0.4 days | 0 |
| 5 | Wed 7 Oct, 19:48 UTC21d ago | 1 | NaN | 0.6 days | 0 |
| 6 | Fri 2 Oct, 13:09 UTC27d ago | 1 | halved by day 1 | 5.3 days | 1 |
| 7 | Wed 30 Sep, 18:09 UTC29d ago | 1 | NaN | 1.8 days | 1 |
| 8 | Tue 29 Sep, 18:24 UTC29d ago | 1 | NaN | 1 days | 0 |
| 9 | Fri 25 Sep, 12:29 UTC34d ago | 1 | held half | 4.2 days | 1 |
| 10 | Tue 22 Sep, 17:02 UTC37d ago | 1 | held half | 2.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 93.115.23.170:28505
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 10:22 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 144/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 201/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 79/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 229/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 351/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does TestServer rank?
Over the last seven days TestServer sits at #4,529 on player hours, in the top 20% of ranked servers.
How many players does TestServer hold at once?
The sample now reads 1 players for TestServer, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 19:00 UTC, averaging 1 players.
Server facts
What Rust version does TestServer run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by TestServer. Steam updates your game for you, but the protocol must match to join.
How reliable is TestServer, and is it online now?
Online is the state at the latest refresh for TestServer. Over the last 7 full days the hours up number 61 of 168, 36%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does TestServer sit?
For TestServer, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 93.115.23.170:28505.
Settings and map
Which rules apply on TestServer, and what settings?
No gather rate appears in the name: TestServer. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.
What is the map on TestServer?
TestServer runs a procedural map, which the game generates.
Wipe data
On what schedule does TestServer wipe?
Irregular wipe times on TestServer leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days 7 hours ago, and that is the one in play.
What is wipe day on TestServer like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags and filters
Which lists on Rust Data hold TestServer, and which filters?
On Rust Data, TestServer appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on TestServer hold?
These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into TestServer?
In Rust, F1 opens the console: type client.connect 93.115.23.170:28505. Launch Rust on this page does the same by opening the game through Steam and connecting.