Offline 93.152.220.238:28015 checked 4d ago
Oxide Studio · Development
Connect
srv = rust.server("93.152.220.238:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 93.152.220.238:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 10:55 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 159/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 190/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 67/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 12/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Oxide Studio · Development rank?
Rank #15,323 on seven-day player hours for Oxide Studio · Development, within the top 69% of all ranked servers.
How full does Oxide Studio · Development run?
The current row shows Oxide Studio · Development offline; the last response was 4 days 21 hours ago. Over the last seven days it averaged 0 players.
Server data
Which Rust version is Oxide Studio · Development on?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Oxide Studio · Development. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Oxide Studio · Development, and is it up?
Oxide Studio · Development is offline at this refresh; the last response came 4 days 21 hours ago. 2 of 168 hours up over the last 7 full days, or 1%. The first row Rust Data holds for it is dated 20 October 2026.
Where does Oxide Studio · Development sit?
For Oxide Studio · Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 93.152.220.238:28015 is its address.
Rules, settings, map
Which settings and rules does Oxide Studio · Development run?
No gather rate appears in the name: Oxide Studio · Development. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Oxide Studio · Development selected?
The game generates its map: procedural, on Oxide Studio · Development.
Wipes and dates
When does Oxide Studio · Development wipe, and how often?
The record for Oxide Studio · Development holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 days ago.
Tags and filters
Which lists on Rust Data hold Oxide Studio · Development, and which filters?
On Rust Data, Oxide Studio · Development appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Oxide Studio · Development hold?
These tags are published by Oxide Studio · Development and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Oxide Studio · Development?
The manual route: launch Rust, F1, then client.connect 93.152.220.238:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.