Rust Data

rustdata.spaceservers93.152.223.17:28016.ipynb

Run all rust-data · live

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Offline 93.152.223.17:28015 checked 19d ago

RUST_LIVING_WORLD_LOCAL

moddedcarbon

Connect

srv = rust.server("93.152.223.17:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,842 # top 72%
last wipe 19d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
93.152.223.17:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
9 Oct 2026, 02:11 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average203/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average178/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average129/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average20/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average45/1000

Quick answers

From the figures on this page.

Player counts

How does RUST_LIVING_WORLD_LOCAL compare in the rankings?

Rank #15,842 on seven-day player hours for RUST_LIVING_WORLD_LOCAL, within the top 72% of all ranked servers.

What population does RUST_LIVING_WORLD_LOCAL carry?

RUST_LIVING_WORLD_LOCAL returns no live count at this refresh, having last been seen 19 days 14 hours ago.

About the server

What Rust version does RUST_LIVING_WORLD_LOCAL run?

Version Rust network protocol 2634 and build 167231 on Windows is reported by RUST_LIVING_WORLD_LOCAL. The protocol has to match before you can join, and Steam does the updating.

How reliable is RUST_LIVING_WORLD_LOCAL, and is it online now?

RUST_LIVING_WORLD_LOCAL is offline at this refresh; the last response came 19 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 9 October 2026.

Which location does RUST_LIVING_WORLD_LOCAL run from?

No region is published by RUST_LIVING_WORLD_LOCAL. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 93.152.223.17:28015 is its address.

Map and rules

What rules and settings are recorded for RUST_LIVING_WORLD_LOCAL?

The name RUST_LIVING_WORLD_LOCAL carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

What is the map on RUST_LIVING_WORLD_LOCAL?

RUST_LIVING_WORLD_LOCAL runs a procedural map, which the game generates.

Wipe data

On what schedule does RUST_LIVING_WORLD_LOCAL wipe?

Too few wipes are on record for RUST_LIVING_WORLD_LOCAL to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 14 hours ago.

Tags, lists

Which Rust Data filters and lists contain RUST_LIVING_WORLD_LOCAL?

On Rust Data, RUST_LIVING_WORLD_LOCAL appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on RUST_LIVING_WORLD_LOCAL?

These tags are published by RUST_LIVING_WORLD_LOCAL and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join RUST_LIVING_WORLD_LOCAL?

In Rust, F1 opens the console: type client.connect 93.152.223.17:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167231
Build Build number: 167231.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 86,563 players 11,811 servers online