Offline 93.157.251.249:28015 checked 14d ago
ServerDevServer
Connect
srv = rust.server("93.157.251.249:28506")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 21:45 UTC14d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 93.157.251.249:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 21:45 UTC
- hostname
- –
- first seen
- 15 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 32/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 16/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 50/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 238/260 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does ServerDevServer rank?
Player hours over seven days put ServerDevServer at #15,097, in the top 70% of the ranked set.
How many players does ServerDevServer hold at once?
Offline now for ServerDevServer, with the last sample 14 days 1 hours ago.
Server data
What is the Rust version on ServerDevServer?
Version Rust network protocol 2634 and build 167781 on Windows is reported by ServerDevServer. Joining needs the same protocol on your game; Steam handles the update.
How reliable is ServerDevServer, and is it up?
The latest sample has ServerDevServer offline, with a last sighting 14 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 October 2026.
Which location does ServerDevServer run from?
No region is published by ServerDevServer. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 93.157.251.249:28015.
Map and rules
What rules and settings are recorded for ServerDevServer?
The name ServerDevServer carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The VAC field reads off.
What is the map on ServerDevServer?
A procedural map runs on ServerDevServer, generated by the game.
Wipe schedule
When does ServerDevServer wipe, and on what schedule?
Too few wipes are on record for ServerDevServer to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 14 days 2 hours ago.
What is wipe day on ServerDevServer like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does ServerDevServer appear among Rust Data lists and filters?
The Rust Data lists that ServerDevServer fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on ServerDevServer hold?
The game's server browser reads these tags from ServerDevServer: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join ServerDevServer?
The manual route: launch Rust, F1, then client.connect 93.157.251.249:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.