Online 93.186.199.65:27615 checked 9m ago
Unitedgameserver
Connect
srv = rust.server("93.186.199.65:27614")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 02:12 UTC27d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 12:46 UTC28d ago | 2 | NaN | 0.6 days | 0 |
| 2 | Thu 17 Sep, 17:34 UTC41d ago | 1 | halved by day 2 | 13.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3700 · seed 2107859920
- map
- Procedural Map
- size
- 3700
- seed
- 2107859920
Server
srv.info()- address
- 93.186.199.65:27615
- region
- –
- max players
- 300
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 02:12 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 190/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 26/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 281/700 |
Quick answers
From the figures on this page.
Population
How does Unitedgameserver compare in the rankings?
Player hours over seven days put Unitedgameserver at #15,326, in the top 69% of the ranked set.
How full does Unitedgameserver run?
Unitedgameserver reports 0 players at this refresh, with 300 slots configured. Over the last seven days it averaged 0 players.
Server facts
How well does Unitedgameserver perform?
Averaged over 48 hours: 30 server fps, never under 28. Buildings, deployables and all else in the world took the count as high as 82,187 entities. Memory peaked at 2,341 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Unitedgameserver on?
Rust network protocol 2635 and build 168909 on Linux is what Unitedgameserver runs. Steam updates your game for you, but the protocol must match to join.
Is Unitedgameserver up, and what does its uptime show?
Unitedgameserver reports itself online at the current refresh. The uptime it reports puts the last restart about 8 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Unitedgameserver sit?
There is no region published for Unitedgameserver. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 93.186.199.65:27615 is its address.
Map and rules
What rules and settings are recorded for Unitedgameserver?
The name Unitedgameserver carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Unitedgameserver loaded?
The game generates the map on Unitedgameserver: procedural, size 3,700, seed 2107859920. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Unitedgameserver wipe, and how often?
Irregular wipe times on Unitedgameserver leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 11 hours ago, and that is the one in play.
What is wipe day on Unitedgameserver like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 7 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 2.
Lists and tags
Where does Unitedgameserver appear among Rust Data lists and filters?
The Rust Data lists that Unitedgameserver fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Unitedgameserver hold?
The game's server browser reads these tags from Unitedgameserver: gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): 300 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Unitedgameserver?
The manual route: launch Rust, F1, then client.connect 93.186.199.65:27615. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://united-gameserver.de/ is the website recorded for it.