Rust Data

rustdata.spaceservers93.206.136.130:28016.ipynb

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Offline EU 93.206.136.130:28015 checked 44d ago

[EU] Tranquility:PvE | IN DEVELOPMENT

moddedcarbonpve

Connect

srv = rust.server("93.206.136.130:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #13,521 # #2365 in EU
last wipe 48d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
QAIsland
size
–
seed
–

Server

srv.info()
address
93.206.136.130:28015
region
EU
max players
50
group limit
8, the default
wipe schedule
–
last wipe
10 Sep 2026, 21:58 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average87/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average16/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average8/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average9/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average3/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average6/200

Quick answers

From the figures on this page.

Population data

What position does [EU] Tranquility:PvE | IN DEVELOPMENT take in the server rankings?

On seven-day player hours [EU] Tranquility:PvE | IN DEVELOPMENT is #13,521 overall and #2,365 in Europe, inside the top – of all ranked servers.

How many players does [EU] Tranquility:PvE | IN DEVELOPMENT hold at once?

The current row shows [EU] Tranquility:PvE | IN DEVELOPMENT offline; the last response was 44 days 12 hours ago.

About the server

What is the Rust version on [EU] Tranquility:PvE | IN DEVELOPMENT?

Version Rust network protocol 2633 and build 163207 on Windows is reported by [EU] Tranquility:PvE | IN DEVELOPMENT. The protocol has to match before you can join, and Steam does the updating.

Is [EU] Tranquility:PvE | IN DEVELOPMENT up, and what does its uptime show?

Offline now for [EU] Tranquility:PvE | IN DEVELOPMENT, last seen 44 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 14 September 2026.

Which location does [EU] Tranquility:PvE | IN DEVELOPMENT run from?

With its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 93.206.136.130:28015.

Rules, settings, map

What rules and settings are recorded for [EU] Tranquility:PvE | IN DEVELOPMENT?

You will not find a gather rate in the string [EU] Tranquility:PvE | IN DEVELOPMENT. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and how often?

The record for [EU] Tranquility:PvE | IN DEVELOPMENT holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 48 days 7 hours ago, and that is the one in play.

Tags and filters

Where does [EU] Tranquility:PvE | IN DEVELOPMENT appear among Rust Data lists and filters?

These Rust Data lists include [EU] Tranquility:PvE | IN DEVELOPMENT: EU Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [EU] Tranquility:PvE | IN DEVELOPMENT hold?

The game's server browser reads these tags from [EU] Tranquility:PvE | IN DEVELOPMENT: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins; modded (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to [EU] Tranquility:PvE | IN DEVELOPMENT?

The manual route: launch Rust, F1, then client.connect 93.206.136.130:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8,modded

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs163207
Build Recorded game build: 163207.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.
modded
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,314 players 11,621 servers online