Offline EU 93.206.141.105:28015 checked 43d ago
[EU] Tranquility:PvE | IN DEVELOPMENT
Connect
srv = rust.server("93.206.141.105:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 93.206.141.105:28015
- region
- EU
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Sep 2026, 20:39 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 227/2000 |
| 1 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 54/100 |
| 2 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 34 on average | 47/200 |
| 3 | [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 34/200 |
| 4 | [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 22/140 |
| 5 | RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 28 on average | 21/200 |
Quick answers
From the figures on this page.
Player counts
What position does [EU] Tranquility:PvE | IN DEVELOPMENT take in the server rankings?
On seven-day player hours [EU] Tranquility:PvE | IN DEVELOPMENT is #14,106 overall and #2,420 in Europe, inside the top – of all ranked servers.
What population does [EU] Tranquility:PvE | IN DEVELOPMENT carry?
Offline now for [EU] Tranquility:PvE | IN DEVELOPMENT, with the last sample 43 days 3 hours ago.
Server facts
What Rust version does [EU] Tranquility:PvE | IN DEVELOPMENT run?
Version Rust network protocol 2633 and build 163207 on Windows is reported by [EU] Tranquility:PvE | IN DEVELOPMENT. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it online now?
The latest sample has [EU] Tranquility:PvE | IN DEVELOPMENT offline, with a last sighting 43 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 16 September 2026.
Which location does [EU] Tranquility:PvE | IN DEVELOPMENT run from?
The EU tag is what [EU] Tranquility:PvE | IN DEVELOPMENT uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 93.206.141.105:28015.
Settings and map
Which settings and rules does [EU] Tranquility:PvE | IN DEVELOPMENT run?
No gather rate appears in the name: [EU] Tranquility:PvE | IN DEVELOPMENT. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on [EU] Tranquility:PvE | IN DEVELOPMENT?
[EU] Tranquility:PvE | IN DEVELOPMENT runs a procedural map, which the game generates.
Wipes and dates
When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and on what schedule?
A rhythm cannot be read from the wipes of [EU] Tranquility:PvE | IN DEVELOPMENT on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 44 days 17 hours ago.
Tags, lists
Which lists on Rust Data hold [EU] Tranquility:PvE | IN DEVELOPMENT, and which filters?
The Rust Data lists that [EU] Tranquility:PvE | IN DEVELOPMENT fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on [EU] Tranquility:PvE | IN DEVELOPMENT hold?
The game's server browser reads these tags from [EU] Tranquility:PvE | IN DEVELOPMENT: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163207 (Build): Build number: 163207; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into [EU] Tranquility:PvE | IN DEVELOPMENT?
Enter client.connect 93.206.141.105:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.