Rust Data

rustdata.spaceservers93.206.141.105:28016.ipynb

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Offline EU 93.206.141.105:28015 checked 43d ago

[EU] Tranquility:PvE | IN DEVELOPMENT

moddedcarbonpve

Connect

srv = rust.server("93.206.141.105:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #14,106 # #2420 in EU
last wipe 44d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
93.206.141.105:28015
region
EU
max players
50
group limit
8, the default
wipe schedule
–
last wipe
14 Sep 2026, 20:39 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average227/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average54/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average47/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average34/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 29 on average22/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 28 on average21/200

Quick answers

From the figures on this page.

Player counts

What position does [EU] Tranquility:PvE | IN DEVELOPMENT take in the server rankings?

On seven-day player hours [EU] Tranquility:PvE | IN DEVELOPMENT is #14,106 overall and #2,420 in Europe, inside the top – of all ranked servers.

What population does [EU] Tranquility:PvE | IN DEVELOPMENT carry?

Offline now for [EU] Tranquility:PvE | IN DEVELOPMENT, with the last sample 43 days 3 hours ago.

Server facts

What Rust version does [EU] Tranquility:PvE | IN DEVELOPMENT run?

Version Rust network protocol 2633 and build 163207 on Windows is reported by [EU] Tranquility:PvE | IN DEVELOPMENT. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it online now?

The latest sample has [EU] Tranquility:PvE | IN DEVELOPMENT offline, with a last sighting 43 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 16 September 2026.

Which location does [EU] Tranquility:PvE | IN DEVELOPMENT run from?

The EU tag is what [EU] Tranquility:PvE | IN DEVELOPMENT uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 93.206.141.105:28015.

Settings and map

Which settings and rules does [EU] Tranquility:PvE | IN DEVELOPMENT run?

No gather rate appears in the name: [EU] Tranquility:PvE | IN DEVELOPMENT. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

What is the map on [EU] Tranquility:PvE | IN DEVELOPMENT?

[EU] Tranquility:PvE | IN DEVELOPMENT runs a procedural map, which the game generates.

Wipes and dates

When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and on what schedule?

A rhythm cannot be read from the wipes of [EU] Tranquility:PvE | IN DEVELOPMENT on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 44 days 17 hours ago.

Tags, lists

Which lists on Rust Data hold [EU] Tranquility:PvE | IN DEVELOPMENT, and which filters?

The Rust Data lists that [EU] Tranquility:PvE | IN DEVELOPMENT fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [EU] Tranquility:PvE | IN DEVELOPMENT hold?

The game's server browser reads these tags from [EU] Tranquility:PvE | IN DEVELOPMENT: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163207 (Build): Build number: 163207; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into [EU] Tranquility:PvE | IN DEVELOPMENT?

Enter client.connect 93.206.141.105:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163207
Build Build number: 163207.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,292 players 11,842 servers online