Online 93.99.7.63:28125 checked 8m ago
Headshot Achievements Server
Connect
srv = rust.server("93.99.7.63:28126")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 10:01 UTC25d ago | 2 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 3
- map
- Procedural Map
- size
- 4500
- seed
- 3
Server
srv.info()- address
- 93.99.7.63:28125
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 10:56 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 182/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 187/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 32/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 165/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 58/1000 |
Quick answers
From the figures on this page.
Population
How does Headshot Achievements Server compare in the rankings?
Rank #15,388 on seven-day player hours for Headshot Achievements Server, within the top 70% of all ranked servers.
How full does Headshot Achievements Server run?
Current row: 0 players on Headshot Achievements Server, against 10 slots. Over the last seven days it averaged 0 players.
About the server
How well does Headshot Achievements Server perform?
Averaged over 48 hours: 30 server fps, never under 28. Buildings, deployables and all else in the world took the count as high as 118,901 entities. The memory field tops out at 4,420 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Headshot Achievements Server on?
Rust network protocol 2634 and build 166586 on Windows is what Headshot Achievements Server runs. The protocol has to match before you can join, and Steam does the updating.
Is Headshot Achievements Server up, and what does its uptime show?
Headshot Achievements Server reports itself online at the current refresh. Count back 5 days 10 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 2 October 2026.
Which location does Headshot Achievements Server run from?
There is no region published for Headshot Achievements Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 93.99.7.63:28125 is its address.
Rules, settings, map
Which rules apply on Headshot Achievements Server, and what settings?
The name Headshot Achievements Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Headshot Achievements Server selected?
Headshot Achievements Server runs a procedural map of size 4,500 with seed 3, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Headshot Achievements Server wipe, and how often?
The record for Headshot Achievements Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 8 hours ago.
On Headshot Achievements Server, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 21 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Headshot Achievements Server?
On Rust Data, Headshot Achievements Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Headshot Achievements Server?
Read by the game's server browser, the tags Headshot Achievements Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): Build number: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Headshot Achievements Server?
Enter client.connect 93.99.7.63:28125 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
