Offline 94.101.96.235:28015 checked 1d ago
Local C# Plugin Dev Server
Connect
srv = rust.server("94.101.96.235:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 14:28 UTC1d ago | NaN | NaN | running | 1 |
| 1 | Fri 9 Oct, 13:14 UTC20d ago | 2 | held half | 19.1 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.101.96.235:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 14:28 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 58/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 123 on average | 111/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 23/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 95 on average | 83/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 82/200 |
Quick answers
From the figures on this page.
Population
How does Local C# Plugin Dev Server compare in the rankings?
Player hours over seven days put Local C# Plugin Dev Server at #13,046, in the top 59% of the ranked set.
What population does Local C# Plugin Dev Server carry?
Offline now for Local C# Plugin Dev Server, with the last sample 41 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 15:00 UTC, averaging 1 players.
About the server
Which Rust version is Local C# Plugin Dev Server on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Local C# Plugin Dev Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local C# Plugin Dev Server, and is it up?
Local C# Plugin Dev Server is offline at this refresh; the last response came 41 hours ago. Uptime of 1% across the last 7 full days: 2 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.
Which location does Local C# Plugin Dev Server run from?
There is no region published for Local C# Plugin Dev Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 94.101.96.235:28015.
Rules, settings, map
Which settings and rules does Local C# Plugin Dev Server run?
You will not find a gather rate in the string Local C# Plugin Dev Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC off.
What is the map on Local C# Plugin Dev Server?
A procedural map runs on Local C# Plugin Dev Server, generated by the game.
Wipes and dates
When does Local C# Plugin Dev Server wipe, and how often?
A rhythm cannot be read from the wipes of Local C# Plugin Dev Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 41 hours ago, and that is the one in play.
On Local C# Plugin Dev Server, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Where does Local C# Plugin Dev Server appear among Rust Data lists and filters?
The Rust Data lists that Local C# Plugin Dev Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Local C# Plugin Dev Server?
Read by the game's server browser, the tags Local C# Plugin Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Local C# Plugin Dev Server?
The manual route: launch Rust, F1, then client.connect 94.101.96.235:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.