Offline 94.103.173.70:27036 checked 24d ago
DEAD SIGNAL
Connect
srv = rust.server("94.103.173.70:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.103.173.70:27036
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 15:22 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 32/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 48/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 17/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 50/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 236/260 |
Quick answers
From the figures on this page.
Player counts
How does DEAD SIGNAL compare in the rankings?
Over the last seven days DEAD SIGNAL sits at #15,975 on player hours, in the top 71% of ranked servers.
What population does DEAD SIGNAL carry?
The current row shows DEAD SIGNAL offline; the last response was 24 days 15 hours ago.
Server facts
What is the Rust version on DEAD SIGNAL?
Rust network protocol 2634 and build 166652 on Linux is what DEAD SIGNAL runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DEAD SIGNAL, and is it up?
Offline now for DEAD SIGNAL, last seen 24 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 3 October 2026.
Where does DEAD SIGNAL sit?
No region is published by DEAD SIGNAL. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.103.173.70:27036 is its address.
Rules, settings, map
Which settings and rules does DEAD SIGNAL run?
You will not find a gather rate in the string DEAD SIGNAL. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has DEAD SIGNAL loaded?
A procedural map runs on DEAD SIGNAL, generated by the game.
Wipe schedule
When does DEAD SIGNAL wipe, and how often?
Too few wipes are on record for DEAD SIGNAL to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 26 days 8 hours ago, and that is the one in play.
Tags, lists
Where does DEAD SIGNAL appear among Rust Data lists and filters?
These Rust Data lists include DEAD SIGNAL: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on DEAD SIGNAL hold?
The game's server browser reads these tags from DEAD SIGNAL: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into DEAD SIGNAL?
Enter client.connect 94.103.173.70:27036 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.