Online 94.126.59.191:28015 checked 9m ago
[ITA] Server di CagottoMan
Connect
srv = rust.server("94.126.59.191:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:34 UTC FW27d ago | 2 | NaN | running | 0 |
| 1 | Sat 26 Sep, 12:28 UTC33d ago | 1 | held half | 5.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 12345
- map
- Procedural Map
- size
- 3500
- seed
- 12345
Server
srv.info()- address
- 94.126.59.191:28015
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:34 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 183/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 182/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 85/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 343/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 246/700 |
Quick answers
From the figures on this page.
Population data
How does [ITA] Server di CagottoMan compare in the rankings?
Over the last seven days [ITA] Server di CagottoMan sits at #12,993 on player hours, in the top 58% of ranked servers.
How many players does [ITA] Server di CagottoMan hold at once?
Current row: 0 players on [ITA] Server di CagottoMan, against 200 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on [ITA] Server di CagottoMan?
Averaged over 48 hours: 121 server fps, never under 92. The entity count peaked at 69,927, covering buildings, deployables and the rest of the world. The memory field tops out at 2,272 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [ITA] Server di CagottoMan?
Version Rust network protocol 2635 and build 168909 on Linux is reported by [ITA] Server di CagottoMan. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [ITA] Server di CagottoMan, and is it up?
The current sample puts [ITA] Server di CagottoMan online. Count back 7 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is [ITA] Server di CagottoMan hosted?
For [ITA] Server di CagottoMan, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 94.126.59.191:28015 is its address.
Settings and map
What rules and settings are recorded for [ITA] Server di CagottoMan?
The name [ITA] Server di CagottoMan carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
What is the map on [ITA] Server di CagottoMan?
[ITA] Server di CagottoMan runs a procedural map of size 3,500 with seed 12345, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does [ITA] Server di CagottoMan wipe?
A rhythm cannot be read from the wipes of [ITA] Server di CagottoMan on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 21 hours ago, and that is the one in play.
On [ITA] Server di CagottoMan, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 28 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.
Lists and tags
Which lists on Rust Data hold [ITA] Server di CagottoMan, and which filters?
The Rust Data lists that [ITA] Server di CagottoMan fits are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on [ITA] Server di CagottoMan hold?
These tags are published by [ITA] Server di CagottoMan and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): 200 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into [ITA] Server di CagottoMan?
The manual route: launch Rust, F1, then client.connect 94.126.59.191:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.