Offline 94.130.167.253:28014 checked 5d ago
(Classy) Rust Testing 1
Connect
srv = rust.server("94.130.167.253:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 17:13 UTC5d ago | 1 | NaN | running | 1 |
| 1 | Tue 20 Oct, 02:39 UTC8d ago | 2 | NaN | 2.6 days | 0 |
| 2 | Sat 26 Sep, 17:54 UTC31d ago | 1 | NaN | 23.4 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 93/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 94/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 37/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15/1000 |
Quick answers
From the figures on this page.
Player counts
What position does (Classy) Rust Testing 1 take in the server rankings?
Rank #15,009 on seven-day player hours for (Classy) Rust Testing 1, within the top 67% of all ranked servers.
How many players does (Classy) Rust Testing 1 hold at once?
The current row shows (Classy) Rust Testing 1 offline; the last response was 5 days 8 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What is the Rust version on (Classy) Rust Testing 1?
Version Rust network protocol 2634 and build 167781 on Linux is reported by (Classy) Rust Testing 1. Steam updates your game for you, but the protocol must match to join.
How reliable is (Classy) Rust Testing 1, and is it online now?
Offline now for (Classy) Rust Testing 1, last seen 5 days 8 hours ago. 5 of 168 hours up over the last 7 full days, or 3%. Rust Data logged it first on 25 September 2026.
Which location does (Classy) Rust Testing 1 run from?
No region is published by (Classy) Rust Testing 1. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.130.167.253:28014.
Settings and map
Which settings and rules does (Classy) Rust Testing 1 run?
The name (Classy) Rust Testing 1 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has (Classy) Rust Testing 1 selected?
Size 2,048, seed 1337: the procedural map on (Classy) Rust Testing 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipe schedule
When does (Classy) Rust Testing 1 wipe, and on what schedule?
(Classy) Rust Testing 1 wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 13 hours ago.
On (Classy) Rust Testing 1, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold (Classy) Rust Testing 1, and which filters?
These Rust Data lists include (Classy) Rust Testing 1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on (Classy) Rust Testing 1?
The game's server browser reads these tags from (Classy) Rust Testing 1: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into (Classy) Rust Testing 1?
The manual route: launch Rust, F1, then client.connect 94.130.167.253:28014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.