Rust Data

rustdata.spaceservers94.130.167.253:28015.ipynb

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Offline 94.130.167.253:28014 checked 5d ago

(Classy) Rust Testing 1

moddedcarbon

Connect

srv = rust.server("94.130.167.253:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #15,009 # top 67%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep2 Oct22 Oct25 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 17:13 UTC5d ago 1 NaN running 1
1 Tue 20 Oct, 02:39 UTC8d ago 2 NaN 2.6 days 0
2 Sat 26 Sep, 17:54 UTC31d ago 1 NaN 23.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2048 · seed 1337
Map of (Classy) Rust Testing 1
map
Custom Map
size
2048
seed
1337

Server

srv.info()
address
94.130.167.253:28014
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 17:13 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average93/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average94/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average15/1000

Quick answers

From the figures on this page.

Player counts

What position does (Classy) Rust Testing 1 take in the server rankings?

Rank #15,009 on seven-day player hours for (Classy) Rust Testing 1, within the top 67% of all ranked servers.

How many players does (Classy) Rust Testing 1 hold at once?

The current row shows (Classy) Rust Testing 1 offline; the last response was 5 days 8 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What is the Rust version on (Classy) Rust Testing 1?

Version Rust network protocol 2634 and build 167781 on Linux is reported by (Classy) Rust Testing 1. Steam updates your game for you, but the protocol must match to join.

How reliable is (Classy) Rust Testing 1, and is it online now?

Offline now for (Classy) Rust Testing 1, last seen 5 days 8 hours ago. 5 of 168 hours up over the last 7 full days, or 3%. Rust Data logged it first on 25 September 2026.

Which location does (Classy) Rust Testing 1 run from?

No region is published by (Classy) Rust Testing 1. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.130.167.253:28014.

Settings and map

Which settings and rules does (Classy) Rust Testing 1 run?

The name (Classy) Rust Testing 1 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has (Classy) Rust Testing 1 selected?

Size 2,048, seed 1337: the procedural map on (Classy) Rust Testing 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe schedule

When does (Classy) Rust Testing 1 wipe, and on what schedule?

(Classy) Rust Testing 1 wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 13 hours ago.

On (Classy) Rust Testing 1, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold (Classy) Rust Testing 1, and which filters?

These Rust Data lists include (Classy) Rust Testing 1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on (Classy) Rust Testing 1?

The game's server browser reads these tags from (Classy) Rust Testing 1: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into (Classy) Rust Testing 1?

The manual route: launch Rust, F1, then client.connect 94.130.167.253:28014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,679 players 11,628 servers online