Rust Data

rustdata.spaceservers94.130.90.204:27017.ipynb

Run all rust-data · live

‹ All servers

Offline 94.130.90.204:28015 checked 18d ago

PvE Testserver

moddedcarbon

Connect

srv = rust.server("94.130.90.204:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,800 # top 72%
last wipe 48d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 324720365
Map of PvE Testserver
map
Procedural Map
size
4000
seed
324720365
Open on RustMaps

Server

srv.info()
address
94.130.90.204:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 06:59 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average31/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average46/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average15/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average45/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average215/260

Quick answers

From the figures on this page.

Population

What position does PvE Testserver take in the server rankings?

Over the last seven days PvE Testserver sits at #15,800 on player hours, in the top 72% of ranked servers.

How many players does PvE Testserver hold at once?

The current row shows PvE Testserver offline; the last response was 18 days 9 hours ago.

Server data

Which Rust version is PvE Testserver on?

Rust network protocol 2633 and build 165217 on Linux is what PvE Testserver runs. Steam updates your game for you, but the protocol must match to join.

How reliable is PvE Testserver, and is it up?

Offline now for PvE Testserver, last seen 18 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does PvE Testserver sit?

For PvE Testserver, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 94.130.90.204:28015 is its address.

Map and rules

Which settings and rules does PvE Testserver run?

The name PvE Testserver carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.

Which map has PvE Testserver selected?

The game generates the map on PvE Testserver: procedural, size 4,000, seed 324720365. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does PvE Testserver wipe, and how often?

Too few wipes are on record for PvE Testserver to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 48 days 17 hours ago.

Tags and filters

Where does PvE Testserver appear among Rust Data lists and filters?

These Rust Data lists include PvE Testserver: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on PvE Testserver hold?

These tags are published by PvE Testserver and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into PvE Testserver?

In Rust, F1 opens the console: type client.connect 94.130.90.204:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rust.neospin.de.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build The server runs build 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,058 players 11,725 servers online