Rust Data

rustdata.spaceservers94.145.179.66:28017.ipynb

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Offline 94.145.179.66:28015 checked 1d ago

UnityVault Local Test

moddedcarbon

Connect

srv = rust.server("94.145.179.66:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/5 # 20% full
7-day average 1 # peak 3
rank #6,903 # top 31%
last wipe 1d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123410:0013:0015:0017:0019:0021:00Wiped Tue 27 Oct, 16:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 16:31 UTC1d ago NaN NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.145.179.66:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 16:41 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average132/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average192/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

Quick answers

From the figures on this page.

Player counts

What position does UnityVault Local Test take in the server rankings?

Rank #6,903 on seven-day player hours for UnityVault Local Test, within the top 31% of all ranked servers.

What population does UnityVault Local Test carry?

Offline now for UnityVault Local Test, with the last sample 36 hours ago. Over the last seven days it averaged 1 players and peaked at 3. Peak hour in the last 48 hours: 19:00 UTC, mean 3 players.

About the server

Which Rust version is UnityVault Local Test on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by UnityVault Local Test. Steam updates your game for you, but the protocol must match to join.

Is UnityVault Local Test up, and what does its uptime show?

Offline now for UnityVault Local Test, last seen 36 hours ago. 0 of 24 hours up over the last 1 full day, or 0%. Rust Data logged it first on 27 October 2026.

Where does UnityVault Local Test sit?

There is no region published for UnityVault Local Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.145.179.66:28015.

Settings and map

Which settings and rules does UnityVault Local Test run?

No gather rate appears in the name: UnityVault Local Test. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.

Which map has UnityVault Local Test selected?

A procedural map runs on UnityVault Local Test, generated by the game.

Wipes and dates

When does UnityVault Local Test wipe, and on what schedule?

The record for UnityVault Local Test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 41 hours ago.

Tags, lists

Which lists on Rust Data hold UnityVault Local Test, and which filters?

On Rust Data, UnityVault Local Test appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on UnityVault Local Test?

The game's server browser reads these tags from UnityVault Local Test: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to UnityVault Local Test?

The manual route: launch Rust, F1, then client.connect 94.145.179.66:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players 5 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,558 players 11,680 servers online