Rust Data

rustdata.spaceservers94.228.213.206:28117.ipynb

Run all rust-data · live

‹ All servers

Offline 94.228.213.206:28115 checked 3d ago

Combat isolated acceptance

moddedoxide

Connect

srv = rust.server("94.228.213.206:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,264 # top 69%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.228.213.206:28115
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 15:10 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average17/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average20/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average112/200

Quick answers

From the figures on this page.

Player counts

What position does Combat isolated acceptance take in the server rankings?

Rank #15,264 on seven-day player hours for Combat isolated acceptance, within the top 69% of all ranked servers.

How full does Combat isolated acceptance run?

The current row shows Combat isolated acceptance offline; the last response was 3 days 9 hours ago. Over the last seven days it averaged 0 players.

About the server

What Rust version does Combat isolated acceptance run?

The build is Rust network protocol 2632 and build 161125 on Windows, run by Combat isolated acceptance. The protocol has to match before you can join, and Steam does the updating.

Is Combat isolated acceptance up, and what does its uptime show?

The latest sample has Combat isolated acceptance offline, with a last sighting 3 days 9 hours ago. Uptime of 0% across the last 3 full days: 0 hours of 72. Its earliest recorded date in Rust Data is 26 October 2026.

Which location does Combat isolated acceptance run from?

For Combat isolated acceptance, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.228.213.206:28115.

Map and rules

What rules and settings are recorded for Combat isolated acceptance?

No gather rate appears in the name: Combat isolated acceptance. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Combat isolated acceptance loaded?

Combat isolated acceptance runs a procedural map, which the game generates.

Wipes and dates

When does Combat isolated acceptance wipe, and on what schedule?

Too few wipes are on record for Combat isolated acceptance to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 days 12 hours ago.

Tags, lists

Where does Combat isolated acceptance appear among Rust Data lists and filters?

On Rust Data, Combat isolated acceptance appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Combat isolated acceptance?

Read by the game's server browser, the tags Combat isolated acceptance publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2632 (Protocol): The server speaks protocol 2632, so match your game version; cs161125 (Build): Recorded game build: 161125; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Combat isolated acceptance?

Enter client.connect 94.228.213.206:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2632
Protocol The server speaks protocol 2632, so match your game version.
cs161125
Build Recorded game build: 161125.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,427 players 11,663 servers online