Offline 94.229.18.22:28015 checked 4d ago
Rust Devblog Server
Connect
srv = rust.server("94.229.18.22:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.229.18.22:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 27/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Player counts
How does Rust Devblog Server compare in the rankings?
Over the last seven days Rust Devblog Server sits at #15,358 on player hours, in the top 69% of ranked servers.
How full does Rust Devblog Server run?
Rust Devblog Server returns no live count at this refresh, having last been seen 4 days 16 hours ago. Over the last seven days it averaged 0 players.
About the server
What is the Rust version on Rust Devblog Server?
The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Devblog Server, and is it online now?
Rust Devblog Server is offline at this refresh; the last response came 4 days 16 hours ago. 0 of 96 hours up over the last 4 full days, or 0%. Rust Data logged it first on 24 October 2026.
Which location does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.229.18.22:28015 is its address.
Map and rules
Which rules apply on Rust Devblog Server, and what settings?
No gather rate appears in the name: Rust Devblog Server. No group limit is published. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is not running; Valve's anti-cheat is off.
Which map has Rust Devblog Server loaded?
A procedural map runs on Rust Devblog Server, generated by the game.
Wipe schedule
On what schedule does Rust Devblog Server wipe?
The record for Rust Devblog Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 31 days 2 hours ago.
Tags, lists
Which Rust Data filters and lists contain Rust Devblog Server?
The Rust Data lists that Rust Devblog Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the server tags on Rust Devblog Server?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server speaks protocol 2362, so match your game version; ptrak (Networking): Network traffic runs over RakNet, the game standard; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; hil2cpp (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Rust Devblog Server?
Enter client.connect 94.229.18.22:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.