Rust Data

rustdata.spaceservers94.229.18.22:28015.ipynb

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Offline 94.229.18.22:28015 checked 4d ago

Rust Devblog Server

moddedcarbon

Connect

srv = rust.server("94.229.18.22:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,358 # top 69%
last wipe 31d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.229.18.22:28015
region
–
max players
10
group limit
not published
wipe schedule
–
last wipe
28 Sep 2026, 00:32 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average27/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Player counts

How does Rust Devblog Server compare in the rankings?

Over the last seven days Rust Devblog Server sits at #15,358 on player hours, in the top 69% of ranked servers.

How full does Rust Devblog Server run?

Rust Devblog Server returns no live count at this refresh, having last been seen 4 days 16 hours ago. Over the last seven days it averaged 0 players.

About the server

What is the Rust version on Rust Devblog Server?

The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust Devblog Server, and is it online now?

Rust Devblog Server is offline at this refresh; the last response came 4 days 16 hours ago. 0 of 96 hours up over the last 4 full days, or 0%. Rust Data logged it first on 24 October 2026.

Which location does Rust Devblog Server run from?

There is no region published for Rust Devblog Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.229.18.22:28015 is its address.

Map and rules

Which rules apply on Rust Devblog Server, and what settings?

No gather rate appears in the name: Rust Devblog Server. No group limit is published. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is not running; Valve's anti-cheat is off.

Which map has Rust Devblog Server loaded?

A procedural map runs on Rust Devblog Server, generated by the game.

Wipe schedule

On what schedule does Rust Devblog Server wipe?

The record for Rust Devblog Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 31 days 2 hours ago.

Tags, lists

Which Rust Data filters and lists contain Rust Devblog Server?

The Rust Data lists that Rust Devblog Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the server tags on Rust Devblog Server?

These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server speaks protocol 2362, so match your game version; ptrak (Networking): Network traffic runs over RakNet, the game standard; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; hil2cpp (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Rust Devblog Server?

Enter client.connect 94.229.18.22:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
v2362
Protocol The server speaks protocol 2362, so match your game version.
ptrak
Networking Network traffic runs over RakNet, the game standard.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Other

hil2cpp
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,835 players 11,681 servers online