Offline 94.229.18.9:28015 checked 16d ago
Rust Devblog Server
Connect
srv = rust.server("94.229.18.9:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.229.18.9:28015
- region
- –
- max players
- 50
- group limit
- not published
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 22:45 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population data
What position does Rust Devblog Server take in the server rankings?
Rank #15,668 on seven-day player hours for Rust Devblog Server, within the top 71% of all ranked servers.
What population does Rust Devblog Server carry?
Offline now for Rust Devblog Server, with the last sample 16 days 20 hours ago.
About the server
Which Rust version is Rust Devblog Server on?
The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. Joining needs the same protocol on your game; Steam handles the update.
Is Rust Devblog Server up, and what does its uptime show?
Rust Devblog Server is offline at this refresh; the last response came 16 days 20 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 11 October 2026.
Which location does Rust Devblog Server run from?
No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 94.229.18.9:28015 is its address.
Rules, settings, map
Which rules apply on Rust Devblog Server, and what settings?
No gather rate appears in the name: Rust Devblog Server. Group limits do not appear in its data. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. The VAC field reads off.
What is the map on Rust Devblog Server?
The game generates its map: procedural, on Rust Devblog Server.
Wipe schedule
When does Rust Devblog Server wipe, and on what schedule?
The record for Rust Devblog Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 16 days 20 hours ago.
Lists and tags
Which Rust Data filters and lists contain Rust Devblog Server?
These Rust Data lists include Rust Devblog Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server hold?
Read by the game's server browser, the tags Rust Devblog Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; v2362 (Protocol): Protocol 2362 is required; a different game version cannot connect; ptrak (Networking): Standard network layer for Rust: RakNet; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Rust Devblog Server?
The manual route: launch Rust, F1, then client.connect 94.229.18.9:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.