Offline 94.229.19.113:28015 checked 7d ago
Rust Devblog Server
Connect
srv = rust.server("94.229.19.113:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.229.19.113:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 174/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 143/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 62/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 241/700 |
Quick answers
From the figures on this page.
Population
How does Rust Devblog Server compare in the rankings?
Rank #15,341 on seven-day player hours for Rust Devblog Server, within the top 69% of all ranked servers.
How full does Rust Devblog Server run?
The current row shows Rust Devblog Server offline; the last response was 7 days 8 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Rust Devblog Server, and is it up?
Rust Devblog Server is offline at this refresh; the last response came 7 days 8 hours ago. 0 of 144 hours up over the last 6 full days, or 0%. The first row Rust Data holds for it is dated 22 October 2026.
In which location is Rust Devblog Server hosted?
For Rust Devblog Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 94.229.19.113:28015 is its address.
Map and rules
Which rules apply on Rust Devblog Server, and what settings?
The name Rust Devblog Server carries no gather rate. Group limits do not appear in its data. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. The VAC field reads off.
What is the map on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Wipes and dates
On what schedule does Rust Devblog Server wipe?
The record for Rust Devblog Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 31 days 14 hours ago.
Tags, lists
Which lists on Rust Data hold Rust Devblog Server, and which filters?
On Rust Data, Rust Devblog Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server hold?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; v2362 (Protocol): To join, your game must run protocol 2362; ptrak (Networking): The network layer is RakNet, standard for the game; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; hil2cpp (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Rust Devblog Server?
In Rust, F1 opens the console: type client.connect 94.229.19.113:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.