Offline 94.229.19.238:28015 checked 8d ago
Rust Devblog Server
Connect
srv = rust.server("94.229.19.238:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.229.19.238:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 156/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 77/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Rust Devblog Server take in the server rankings?
Player hours over seven days put Rust Devblog Server at #15,404, in the top 69% of the ranked set.
How many players does Rust Devblog Server hold at once?
The current row shows Rust Devblog Server offline; the last response was 8 days 13 hours ago.
Server facts
What Rust version does Rust Devblog Server run?
The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Rust Devblog Server, and is it online now?
Offline now for Rust Devblog Server, last seen 8 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 20 October 2026.
Where does Rust Devblog Server sit?
There is no region published for Rust Devblog Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 94.229.19.238:28015 is its address.
Map and rules
Which rules apply on Rust Devblog Server, and what settings?
You will not find a gather rate in the string Rust Devblog Server. The field for group size is empty. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is not running; Valve's anti-cheat is off.
What is the map on Rust Devblog Server?
The game generates its map: procedural, on Rust Devblog Server.
Wipes and dates
When does Rust Devblog Server wipe, and on what schedule?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 31 days 10 hours ago.
Tags and filters
Which Rust Data filters and lists contain Rust Devblog Server?
These Rust Data lists include Rust Devblog Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server hold?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; v2362 (Protocol): The server speaks protocol 2362, so match your game version; ptrak (Networking): The network layer is RakNet, standard for the game; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Rust Devblog Server?
In Rust, F1 opens the console: type client.connect 94.229.19.238:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.