Offline 94.229.19.79:28015 checked 37d ago
Prototype 17 Server
Connect
srv = rust.server("94.229.19.79:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 21 Sep, 17:27 UTC37d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.229.19.79:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 21 Sep 2026, 17:27 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 152/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 79/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 83 on average | 256/700 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Prototype 17 Server rank?
Over the last seven days Prototype 17 Server sits at #15,481 on player hours, in the top 67% of ranked servers.
What population does Prototype 17 Server carry?
The current row shows Prototype 17 Server offline; the last response was 37 days 18 hours ago.
Server data
Which Rust version is Prototype 17 Server on?
Version Rust network protocol 2362 on Windows is reported by Prototype 17 Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Prototype 17 Server, and is it up?
Prototype 17 Server is offline at this refresh; the last response came 37 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 21 September 2026.
In which location is Prototype 17 Server hosted?
For Prototype 17 Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.229.19.79:28015 is its address.
Settings and map
Which settings and rules does Prototype 17 Server run?
No gather rate appears in the name: Prototype 17 Server. No group limit is published. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has Prototype 17 Server loaded?
The game generates its map: procedural, on Prototype 17 Server.
Wipe data
On what schedule does Prototype 17 Server wipe?
A rhythm cannot be read from the wipes of Prototype 17 Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 37 days 19 hours ago, and that is the one in play.
On Prototype 17 Server, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain Prototype 17 Server?
The Rust Data lists that Prototype 17 Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Prototype 17 Server hold?
The game's server browser reads these tags from Prototype 17 Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; v2362 (Protocol): Protocol 2362 is required; a different game version cannot connect; ptrak (Networking): Standard network layer for Rust: RakNet; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Prototype 17 Server?
In Rust, F1 opens the console: type client.connect 94.229.19.79:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.