Offline 94.229.24.69:28015 checked 16d ago
Rust Devblog Server
Connect
srv = rust.server("94.229.24.69:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.229.24.69:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 12 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 106/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 123/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 93/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 25/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26/1000 |
Quick answers
From the figures on this page.
Population
What position does Rust Devblog Server take in the server rankings?
Rank #15,602 on seven-day player hours for Rust Devblog Server, within the top 71% of all ranked servers.
How many players does Rust Devblog Server hold at once?
Offline now for Rust Devblog Server, with the last sample 16 days 17 hours ago.
Server facts
What Rust version does Rust Devblog Server run?
Version Rust network protocol 2362 on Windows is reported by Rust Devblog Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Devblog Server, and is it online now?
Offline now for Rust Devblog Server, last seen 16 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 12 October 2026.
Where does Rust Devblog Server sit?
There is no region published for Rust Devblog Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.229.24.69:28015.
Settings and map
Which settings and rules does Rust Devblog Server run?
The name Rust Devblog Server carries no gather rate. The field for group size is empty. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is not running; Valve's anti-cheat is off.
What is the map on Rust Devblog Server?
The game generates its map: procedural, on Rust Devblog Server.
Wipe schedule
On what schedule does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 30 days 20 hours ago.
Tags and filters
Where does Rust Devblog Server appear among Rust Data lists and filters?
These Rust Data lists include Rust Devblog Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the server tags on Rust Devblog Server?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server speaks protocol 2362, so match your game version; ptrak (Networking): Standard network layer for Rust: RakNet; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Rust Devblog Server?
Enter client.connect 94.229.24.69:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.