Offline 94.249.198.156:28015 checked 5d ago
Rust Devblog Server
Connect
srv = rust.server("94.249.198.156:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.249.198.156:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 20/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 39/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 5/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 23/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 96/200 |
Quick answers
From the figures on this page.
Player counts
How does Rust Devblog Server compare in the rankings?
Player hours over seven days put Rust Devblog Server at #12,039, in the top 54% of the ranked set.
How full does Rust Devblog Server run?
Rust Devblog Server returns no live count at this refresh, having last been seen 5 days 17 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What is the Rust version on Rust Devblog Server?
The build is Rust network protocol 2362 on Windows, run by Rust Devblog Server. Steam updates your game for you, but the protocol must match to join.
Is Rust Devblog Server up, and what does its uptime show?
Offline now for Rust Devblog Server, last seen 5 days 17 hours ago. Over the last 7 full days the hours up number 7 of 168, 4%. Its earliest recorded date in Rust Data is 16 October 2026.
Which location does Rust Devblog Server run from?
For Rust Devblog Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 94.249.198.156:28015 is its address.
Rules, settings, map
Which rules apply on Rust Devblog Server, and what settings?
The name Rust Devblog Server carries no gather rate. Group limits do not appear in its data. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC off.
What is the map on Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
Wipes and dates
When does Rust Devblog Server wipe, and how often?
A rhythm cannot be read from the wipes of Rust Devblog Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 32 days 3 hours ago, and that is the one in play.
Tags, lists
Where does Rust Devblog Server appear among Rust Data lists and filters?
On Rust Data, Rust Devblog Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server hold?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; v2362 (Protocol): To join, your game must run protocol 2362; ptrak (Networking): Network traffic runs over RakNet, the game standard; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Rust Devblog Server?
Enter client.connect 94.249.198.156:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.