Offline 94.41.132.170:28015 checked 25d ago
Local Build
Connect
srv = rust.server("94.41.132.170:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.41.132.170:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 20:56 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 21/101 |
| 1 | Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 4/25 |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 223/999 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 64/999 |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 32/150 |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 17/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Local Build rank?
Over the last seven days Local Build sits at #13,882 on player hours, in the top 61% of ranked servers.
What population does Local Build carry?
The current row shows Local Build offline; the last response was 25 days 11 hours ago.
About the server
What is the Rust version on Local Build?
Rust network protocol 2634 and build 166652 on Linux is what Local Build runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Build, and is it online now?
Offline now for Local Build, last seen 25 days 11 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 2 October 2026.
In which location is Local Build hosted?
For Local Build, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 94.41.132.170:28015 is its address.
Rules, settings, map
Which settings and rules does Local Build run?
No gather rate appears in the name: Local Build. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has Local Build loaded?
A procedural map runs on Local Build, generated by the game.
Wipe schedule
On what schedule does Local Build wipe?
A rhythm cannot be read from the wipes of Local Build on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 18 hours ago.
Tags, lists
Which Rust Data filters and lists contain Local Build?
The Rust Data lists that Local Build fits are: Servers with build or creative tags and Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Build?
These tags are published by Local Build and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Local Build?
Enter client.connect 94.41.132.170:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.