Offline 94.41.191.71:28015 checked 27d ago
Local Build
Connect
srv = rust.server("94.41.191.71:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.41.191.71:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 30 Sep 2026, 00:53 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 10/101 |
| 1 | Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 0/25 |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 46/999 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 141/999 |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 59/150 |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 7/100 |
Quick answers
From the figures on this page.
Population
How does Local Build compare in the rankings?
Over the last seven days Local Build sits at #14,071 on player hours, in the top 60% of ranked servers.
How many players does Local Build hold at once?
Offline now for Local Build, with the last sample 27 days 11 hours ago.
About the server
Which Rust version is Local Build on?
Version Rust network protocol 2633 and build 165217 on Linux is reported by Local Build. Steam updates your game for you, but the protocol must match to join.
How reliable is Local Build, and is it up?
The latest sample has Local Build offline, with a last sighting 27 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 1 October 2026.
In which location is Local Build hosted?
For Local Build, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 94.41.191.71:28015 is its address.
Settings and map
Which settings and rules does Local Build run?
The name Local Build carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has Local Build selected?
Local Build runs a procedural map, which the game generates.
Wipe data
On what schedule does Local Build wipe?
A rhythm cannot be read from the wipes of Local Build on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 29 days 3 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold Local Build, and which filters?
The Rust Data lists that Local Build fits are: Servers with build or creative tags and Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Local Build hold?
These tags are published by Local Build and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Local Build?
The manual route: launch Rust, F1, then client.connect 94.41.191.71:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.