Online 94.59.60.29:28015 checked 9m ago
voltx
Connect
srv = rust.server("94.59.60.29:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 17:53 UTC9d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 10112026
- map
- Procedural Map
- size
- 3500
- seed
- 10112026
Server
srv.info()- address
- 94.59.60.29:28015
- region
- –
- max players
- 6
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 19:39 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 33/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 3/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 0/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does voltx rank?
Over the last seven days voltx sits at #4,356 on player hours, in the top 20% of ranked servers.
How many players does voltx hold at once?
Current row: 0 players on voltx, against 6 slots. Over the last seven days it averaged 0 players and peaked at 5.
Server facts
How smoothly does voltx run?
Server fps over the last 48 hours averages 96; the floor is 16. Buildings, deployables and all else in the world took the count as high as 68,244 entities. The memory field tops out at 2,642 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on voltx?
The build is Rust network protocol 2635 and build 168909 on Linux, run by voltx. Joining needs the same protocol on your game; Steam handles the update.
Is voltx up, and what does its uptime show?
voltx reports itself online at the current refresh. Count back 22 hours from its reported uptime to get the last restart. 166 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 14 October 2026.
Which location does voltx run from?
No region is published by voltx. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 94.59.60.29:28015.
Map and rules
Which rules apply on voltx, and what settings?
The name voltx carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has voltx selected?
The game generates the map on voltx: procedural, size 3,500, seed 10112026. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does voltx wipe?
The record for voltx holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 6 hours ago.
What is wipe day on voltx like?
Across recent wipes the busiest point averaged 4 players. The crowd on the latest wipe topped out 3 hours after it began.
Lists and tags
Which lists on Rust Data hold voltx, and which filters?
These Rust Data lists include voltx: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on voltx?
These tags are published by voltx and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp6 (Max players): The server lists 6 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into voltx?
Enter client.connect 94.59.60.29:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.