Offline 94.67.123.111:28015 checked 7d ago
Eternal Rust | DEV
Connect
srv = rust.server("94.67.123.111:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 94.67.123.111:28015
- region
- –
- max players
- 100
- group limit
- 6 max
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:33 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 77 on average | 20/250 |
| 1 | SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 58 on average | 42/150 |
| 2 | 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 11/200 |
| 3 | Rustico 3 | groups of 5 · 9 on average | 7/100 |
| 4 | SGRust@Mint | groups of 6 · 1 on average | 2/10 |
| 5 | РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Eternal Rust | DEV rank?
Player hours over seven days put Eternal Rust | DEV at #15,348, in the top 69% of the ranked set.
How many players does Eternal Rust | DEV hold at once?
Eternal Rust | DEV returns no live count at this refresh, having last been seen 7 days 10 hours ago.
Server data
Which Rust version is Eternal Rust | DEV on?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Eternal Rust | DEV. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Eternal Rust | DEV, and is it online now?
The latest sample has Eternal Rust | DEV offline, with a last sighting 7 days 10 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 21 October 2026.
In which location is Eternal Rust | DEV hosted?
There is no region published for Eternal Rust | DEV. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.67.123.111:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Eternal Rust | DEV?
The name Eternal Rust | DEV carries no gather rate. Group size tops out at 6 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Eternal Rust | DEV loaded?
The game generates its map: procedural, on Eternal Rust | DEV.
Wipe data
On what schedule does Eternal Rust | DEV wipe?
A rhythm cannot be read from the wipes of Eternal Rust | DEV on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 12 hours ago.
Lists and tags
Where does Eternal Rust | DEV appear among Rust Data lists and filters?
The Rust Data lists that Eternal Rust | DEV fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Eternal Rust | DEV?
These tags are published by Eternal Rust | DEV and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts6 (Group limit): No team may exceed 6; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Eternal Rust | DEV?
Enter client.connect 94.67.123.111:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.