Rust Data

rustdata.spaceservers94.67.123.111:28017.ipynb

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Offline 94.67.123.111:28015 checked 7d ago

Eternal Rust | DEV

moddedoxide

Connect

srv = rust.server("94.67.123.111:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,348 # top 69%
last wipe 27d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
94.67.123.111:28015
region
–
max players
100
group limit
6 max
wipe schedule
–
last wipe
1 Oct 2026, 19:33 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average20/250
1SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 58 on average42/150
2红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average11/200
3Rustico 3groups of 5 · 9 on average7/100
4SGRust@Mintgroups of 6 · 1 on average2/10
5РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Eternal Rust | DEV rank?

Player hours over seven days put Eternal Rust | DEV at #15,348, in the top 69% of the ranked set.

How many players does Eternal Rust | DEV hold at once?

Eternal Rust | DEV returns no live count at this refresh, having last been seen 7 days 10 hours ago.

Server data

Which Rust version is Eternal Rust | DEV on?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Eternal Rust | DEV. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Eternal Rust | DEV, and is it online now?

The latest sample has Eternal Rust | DEV offline, with a last sighting 7 days 10 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 21 October 2026.

In which location is Eternal Rust | DEV hosted?

There is no region published for Eternal Rust | DEV. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 94.67.123.111:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Eternal Rust | DEV?

The name Eternal Rust | DEV carries no gather rate. Group size tops out at 6 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Eternal Rust | DEV loaded?

The game generates its map: procedural, on Eternal Rust | DEV.

Wipe data

On what schedule does Eternal Rust | DEV wipe?

A rhythm cannot be read from the wipes of Eternal Rust | DEV on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 12 hours ago.

Lists and tags

Where does Eternal Rust | DEV appear among Rust Data lists and filters?

The Rust Data lists that Eternal Rust | DEV fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Eternal Rust | DEV?

These tags are published by Eternal Rust | DEV and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts6 (Group limit): No team may exceed 6; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Eternal Rust | DEV?

Enter client.connect 94.67.123.111:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts6
Group limit No team may exceed 6.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,309 players 11,617 servers online