Rust Data

rustdata.spaceservers95.182.82.154:28716.ipynb

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Offline 95.182.82.154:28715 checked 3d ago

GAMEPLAY-AUDIT-ISOLATED

moddedcarbon

Connect

srv = rust.server("95.182.82.154:28716")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,396 # top 69%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 06:49 UTC3d ago 0 NaN running 0
1 Mon 19 Oct, 11:05 UTC8d ago 0 NaN 5.8 days 0
2 Sat 17 Oct, 14:06 UTC10d ago 0 NaN 1.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
95.182.82.154:28715
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 06:49 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average155/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average182/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average95/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average40/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does GAMEPLAY-AUDIT-ISOLATED rank?

Over the last seven days GAMEPLAY-AUDIT-ISOLATED sits at #15,396 on player hours, in the top 69% of ranked servers.

What population does GAMEPLAY-AUDIT-ISOLATED carry?

The current row shows GAMEPLAY-AUDIT-ISOLATED offline; the last response was 3 days 2 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does GAMEPLAY-AUDIT-ISOLATED run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by GAMEPLAY-AUDIT-ISOLATED. Joining needs the same protocol on your game; Steam handles the update.

How reliable is GAMEPLAY-AUDIT-ISOLATED, and is it up?

Offline now for GAMEPLAY-AUDIT-ISOLATED, last seen 3 days 2 hours ago. 1 of 168 hours up over the last 7 full days, or 1%. The first row Rust Data holds for it is dated 17 October 2026.

Which location does GAMEPLAY-AUDIT-ISOLATED run from?

For GAMEPLAY-AUDIT-ISOLATED, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 95.182.82.154:28715 is its address.

Map and rules

Which settings and rules does GAMEPLAY-AUDIT-ISOLATED run?

No gather rate appears in the name: GAMEPLAY-AUDIT-ISOLATED. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC off.

Which map has GAMEPLAY-AUDIT-ISOLATED selected?

GAMEPLAY-AUDIT-ISOLATED runs a procedural map, which the game generates.

Wipe data

When does GAMEPLAY-AUDIT-ISOLATED wipe, and on what schedule?

Irregular wipe times on GAMEPLAY-AUDIT-ISOLATED leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 2 hours ago, and that is the one in play.

On GAMEPLAY-AUDIT-ISOLATED, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Where does GAMEPLAY-AUDIT-ISOLATED appear among Rust Data lists and filters?

The Rust Data lists that GAMEPLAY-AUDIT-ISOLATED fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on GAMEPLAY-AUDIT-ISOLATED hold?

Read by the game's server browser, the tags GAMEPLAY-AUDIT-ISOLATED publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to GAMEPLAY-AUDIT-ISOLATED?

In Rust, F1 opens the console: type client.connect 95.182.82.154:28715. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players Slot count: 0.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build The server runs build 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,583 players 11,657 servers online