Rust Data

rustdata.spaceservers95.188.83.24:28017.ipynb

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Online 95.188.83.24:28015 checked 9m ago

My Local Rust Server

moddedoxide

Connect

srv = rust.server("95.188.83.24:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/3 # 0% full
7-day average 0 # peak 2
rank #9,089 # top 41%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5216:0000:0008:0015:0023:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020016:0000:0008:0015:0023:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 16:20 UTC12d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1586544950
Map of My Local Rust Server
map
Procedural Map
size
4500
seed
1586544950
Open on RustMaps

Server

srv.info()
address
95.188.83.24:28015
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 16:20 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average191/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average180/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average117/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average20/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average48/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does My Local Rust Server rank?

Rank #9,089 on seven-day player hours for My Local Rust Server, within the top 41% of all ranked servers.

How many players does My Local Rust Server hold at once?

My Local Rust Server reports 0 players at this refresh, with 3 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.

Server facts

How smoothly does My Local Rust Server run?

The 48-hour average is 94 server fps, with a low of 77. Buildings, deployables and all else in the world took the count as high as 115,778 entities. The memory field tops out at 5,374 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on My Local Rust Server?

Version Rust network protocol 2635 and build 168909 on Linux is reported by My Local Rust Server. The protocol has to match before you can join, and Steam does the updating.

Is My Local Rust Server up, and what does its uptime show?

The current sample puts My Local Rust Server online. The uptime it reports puts the last restart about 26 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 6 October 2026.

In which location is My Local Rust Server hosted?

For My Local Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 95.188.83.24:28015 is its address.

Map and rules

Which settings and rules does My Local Rust Server run?

No gather rate appears in the name: My Local Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has My Local Rust Server loaded?

My Local Rust Server runs a procedural map of size 4,500 with seed 1586544950, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does My Local Rust Server wipe, and on what schedule?

Too few wipes are on record for My Local Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 12 days 23 hours ago.

On My Local Rust Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold My Local Rust Server, and which filters?

The Rust Data lists that My Local Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on My Local Rust Server?

The game's server browser reads these tags from My Local Rust Server: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): Slot count: 3; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to My Local Rust Server?

Enter client.connect 95.188.83.24:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp3
Max players Slot count: 3.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 84,256 players 11,774 servers online