Offline 95.216.93.121:28015 checked 23d ago
PROJECT ZERO | Story Co-op Survival
Connect
srv = rust.server("95.216.93.121:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 20470317
- map
- Procedural Map
- size
- 3500
- seed
- 20470317
Server
srv.info()- address
- 95.216.93.121:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Sep 2026, 17:38 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 158 on average | 51/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 58/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 30/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 12/1000 |
Quick answers
From the figures on this page.
Population
How does PROJECT ZERO | Story Co-op Survival compare in the rankings?
Over the last seven days PROJECT ZERO | Story Co-op Survival sits at #15,967 on player hours, in the top 71% of ranked servers.
How full does PROJECT ZERO | Story Co-op Survival run?
Offline now for PROJECT ZERO | Story Co-op Survival, with the last sample 23 days 11 hours ago.
About the server
What is the Rust version on PROJECT ZERO | Story Co-op Survival?
Rust network protocol 2632 and build 162434 on Linux is what PROJECT ZERO | Story Co-op Survival runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is PROJECT ZERO | Story Co-op Survival, and is it online now?
Offline now for PROJECT ZERO | Story Co-op Survival, last seen 23 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
Which location does PROJECT ZERO | Story Co-op Survival run from?
No region is published by PROJECT ZERO | Story Co-op Survival. Rust Data does not look up where the machine stands; it shows where a server says it is. 95.216.93.121:28015 is its address.
Settings and map
Which settings and rules does PROJECT ZERO | Story Co-op Survival run?
The name PROJECT ZERO | Story Co-op Survival carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has PROJECT ZERO | Story Co-op Survival loaded?
The game generates the map on PROJECT ZERO | Story Co-op Survival: procedural, size 3,500, seed 20470317. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does PROJECT ZERO | Story Co-op Survival wipe, and on what schedule?
A rhythm cannot be read from the wipes of PROJECT ZERO | Story Co-op Survival on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 55 days 11 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold PROJECT ZERO | Story Co-op Survival, and which filters?
The Rust Data lists that PROJECT ZERO | Story Co-op Survival fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on PROJECT ZERO | Story Co-op Survival?
These tags are published by PROJECT ZERO | Story Co-op Survival and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): The server speaks protocol 2632, so match your game version; cs162434 (Build): The server runs build 162434; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into PROJECT ZERO | Story Co-op Survival?
In Rust, F1 opens the console: type client.connect 95.216.93.121:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.