Rust Data

rustdata.spaceservers95.217.59.113:25566.ipynb

Run all rust-data · live

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Online 95.217.59.113:25775 checked 13m ago

A Rust Server

moddedcarbon

Connect

srv = rust.server("95.217.59.113:25566")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 1
rank #7,074 # top 32%
last wipe 22d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 14:38 UTC22d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 21012115
Map of A Rust Server
map
Procedural Map
size
4000
seed
21012115
Open on RustMaps

Server

srv.info()
address
95.217.59.113:25775
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 14:38 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average30/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average48/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average16/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average48/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average218/260

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Rust Server rank?

Player hours over seven days put A Rust Server at #7,074, in the top 32% of the ranked set.

How many players does A Rust Server hold at once?

A Rust Server reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 1 players.

About the server

How smoothly does A Rust Server run?

The 48-hour average is 81 server fps, with a low of 29. Entity numbers reached 91,245, and that includes buildings, deployables and the rest. The memory field tops out at 3,508 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Rust Server, and is it up?

The current sample puts A Rust Server online. A restart about 3 days 11 hours ago is what its reported uptime implies. 143 of 168 hours up over the last 7 full days, or 85%. The first row Rust Data holds for it is dated 6 October 2026.

Which location does A Rust Server run from?

For A Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 95.217.59.113:25775 is its address.

Rules, settings, map

Which rules apply on A Rust Server, and what settings?

The name A Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has A Rust Server selected?

Size 4,000, seed 21012115: the procedural map on A Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does A Rust Server wipe, and how often?

Too few wipes are on record for A Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 22 days 9 hours ago.

What is wipe day on A Rust Server like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Where does A Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on A Rust Server hold?

These tags are published by A Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into A Rust Server?

In Rust, F1 opens the console: type client.connect 95.217.59.113:25775. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players 20 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,580 players 11,733 servers online