Online 95.217.75.83:38015 checked 13m ago
RUSTLand Plugin Test
Connect
srv = rust.server("95.217.75.83:38017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:01 UTC FW27d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 3456346
- map
- Procedural Map
- size
- 2500
- seed
- 3456346
Server
srv.info()- address
- 95.217.75.83:38015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:01 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 153 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 46/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 0/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
How does RUSTLand Plugin Test compare in the rankings?
Over the last seven days RUSTLand Plugin Test sits at #15,349 on player hours, in the top 69% of ranked servers.
How full does RUSTLand Plugin Test run?
RUSTLand Plugin Test reports 0 players at this refresh, with 5 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does RUSTLand Plugin Test run?
Server fps over the last 48 hours averages 10; the floor is 9. Buildings, deployables and all else in the world took the count as high as 31,439 entities. The memory field tops out at 2,804 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does RUSTLand Plugin Test run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by RUSTLand Plugin Test. Steam updates your game for you, but the protocol must match to join.
Is RUSTLand Plugin Test up, and what does its uptime show?
Online is the state at the latest refresh for RUSTLand Plugin Test. The uptime it reports puts the last restart about 20 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does RUSTLand Plugin Test run from?
There is no region published for RUSTLand Plugin Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 95.217.75.83:38015.
Rules, settings, map
Which rules apply on RUSTLand Plugin Test, and what settings?
You will not find a gather rate in the string RUSTLand Plugin Test. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
Which map has RUSTLand Plugin Test loaded?
RUSTLand Plugin Test runs a procedural map of size 2,500 with seed 3456346, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does RUSTLand Plugin Test wipe, and how often?
A single wipe each month, the force wipe, is all RUSTLand Plugin Test does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 27 days 10 hours ago, and that is the one in play.
On RUSTLand Plugin Test, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does RUSTLand Plugin Test appear among Rust Data lists and filters?
These Rust Data lists include RUSTLand Plugin Test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on RUSTLand Plugin Test?
The game's server browser reads these tags from RUSTLand Plugin Test: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to RUSTLand Plugin Test?
Enter client.connect 95.217.75.83:38015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rustland.pl.