Offline 95.27.85.121:28015 checked 19d ago
Local server 261 — Procedural
Connect
srv = rust.server("95.27.85.121:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 02:03 UTC20d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.27.85.121:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 02:03 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 176/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 177/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 132/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 55/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Local server 261 — Procedural take in the server rankings?
Over the last seven days Local server 261 — Procedural sits at #15,842 on player hours, in the top 72% of ranked servers.
How many players does Local server 261 — Procedural hold at once?
The current row shows Local server 261 — Procedural offline; the last response was 19 days 11 hours ago.
Server data
Which Rust version is Local server 261 — Procedural on?
Version Rust network protocol 2332 on Windows is reported by Local server 261 — Procedural. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Local server 261 — Procedural, and is it online now?
Local server 261 — Procedural is offline at this refresh; the last response came 19 days 11 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 7 October 2026.
In which location is Local server 261 — Procedural hosted?
No region is published by Local server 261 — Procedural. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 95.27.85.121:28015.
Settings and map
What rules and settings are recorded for Local server 261 — Procedural?
No gather rate appears in the name: Local server 261 — Procedural. The field for group size is empty. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The VAC field reads off.
What is the map on Local server 261 — Procedural?
A procedural map runs on Local server 261 — Procedural, generated by the game.
Wipe data
When does Local server 261 — Procedural wipe, and how often?
A rhythm cannot be read from the wipes of Local server 261 — Procedural on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 20 days 9 hours ago.
What is wipe day on Local server 261 — Procedural like?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold Local server 261 — Procedural, and which filters?
The Rust Data lists that Local server 261 — Procedural fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
Which meanings do the tags on Local server 261 — Procedural hold?
Read by the game's server browser, the tags Local server 261 — Procedural publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; v2332 (Protocol): Protocol 2332 is required; a different game version cannot connect; ptrak (Networking): Standard network layer for Rust: RakNet; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h955eb6e7 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Local server 261 — Procedural?
Enter client.connect 95.27.85.121:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.