Rust Data

rustdata.spaceservers95.31.147.9:28027.ipynb

Run all rust-data · live

‹ All servers

Offline 95.31.147.9:28026 checked 20h ago

RustStyle - Pelican

moddedoxide

Connect

srv = rust.server("95.31.147.9:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,396 # top 69%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
95.31.147.9:28026
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 13:07 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average158/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average93/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average40/1000

Quick answers

From the figures on this page.

Player counts

What position does RustStyle - Pelican take in the server rankings?

Over the last seven days RustStyle - Pelican sits at #15,396 on player hours, in the top 69% of ranked servers.

What population does RustStyle - Pelican carry?

RustStyle - Pelican returns no live count at this refresh, having last been seen 20 hours ago. Over the last seven days it averaged 0 players.

Server data

Which Rust version is RustStyle - Pelican on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustStyle - Pelican. The protocol has to match before you can join, and Steam does the updating.

Is RustStyle - Pelican up, and what does its uptime show?

RustStyle - Pelican is offline at this refresh; the last response came 20 hours ago. The first row Rust Data holds for it is dated 27 October 2026.

In which location is RustStyle - Pelican hosted?

No region is published by RustStyle - Pelican. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 95.31.147.9:28026.

Settings and map

What rules and settings are recorded for RustStyle - Pelican?

You will not find a gather rate in the string RustStyle - Pelican. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on RustStyle - Pelican?

A procedural map runs on RustStyle - Pelican, generated by the game.

Wipe schedule

On what schedule does RustStyle - Pelican wipe?

Too few wipes are on record for RustStyle - Pelican to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 7 days 20 hours ago, and that is the one in play.

Tags, lists

Which lists on Rust Data hold RustStyle - Pelican, and which filters?

The Rust Data lists that RustStyle - Pelican fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustStyle - Pelican hold?

These tags are published by RustStyle - Pelican and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into RustStyle - Pelican?

In Rust, F1 opens the console: type client.connect 95.31.147.9:28026. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp40
Max players Slot count: 40.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,596 players 11,647 servers online